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Design and Evaluation of Gamification Experiences in Computer Science Studies

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Design and Evaluation of Gamification Experiences in Computer Science Studies

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dc.contributor.author Rodríguez, Inmaculada es_ES
dc.contributor.author Salamó, Maria es_ES
dc.contributor.author Puig, Anna es_ES
dc.date.accessioned 2020-06-15T10:10:21Z
dc.date.available 2020-06-15T10:10:21Z
dc.date.issued 2020-05-07
dc.identifier.isbn 9788490488119
dc.identifier.issn 2603-5871
dc.identifier.uri http://hdl.handle.net/10251/146370
dc.description.abstract [EN] This paper presents two gamification experiences developed in the Computer Science (CS) degree at the University of Barcelona. Usually, the CS degree suffers from low class attendance, which impacts the participation of students in in-class programming activities. Additionally, this degree includes a basic course related to human computer interaction that, despite of being valuable for the formation of students, they feel as boring and useless, far from their - heavily computer focused - interests. Then we decided to gamify a basic course of programming skills and the mentioned HCI course. We decided to use two different formats, online and physical. First, one experience was performed in “Human Factors in Computing” course of third year of studies, with 70 enrolled students. First, students attended to a 3D online theoretical class related to emotional design in “The education district” (TED) platform, which is a 3D Virtual World (VW) for educational purposes, developed by Virtway corporation. Afterwards, they participated in the ‘Game of thrones’ gamified activity where they evaluated the usability of TED. Second, we designed ‘physical’ gamified classes to increase attendance to Data Structures course, and in consequence, augment the number of programming exercises that students perform and the assistance they receive from the teacher. During the gamified sessions, the 120 enrolled students enhanced their skills in solving programming problems. The experience consisted of three kinds of challenges (with easy, medium, and hard difficulty level) solved in large, medium, and low-sized groups of students, respectively. The results of both experiences were satisfactory as evidenced by the percentage of students (>=66,7%) that rated the activities between 6 and 10 (in a 0 to 10 scale). es_ES
dc.description.sponsorship Thanks to Virtway team, I. Dieste and M. Rodilla, and projects 2017-SGR-341, MISMISLanguage (PGC2018-096212-B-C33) and Accio COMRDI18-1-0010. es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof 6th International Conference on Higher Education Advances (HEAd'20)
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Higher Education es_ES
dc.subject Learning es_ES
dc.subject Educational systems es_ES
dc.subject Teaching es_ES
dc.subject Gamification es_ES
dc.subject Computer Science es_ES
dc.subject 3D Virtual Worlds es_ES
dc.title Design and Evaluation of Gamification Experiences in Computer Science Studies es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/HEAd20.2020.11212
dc.relation.projectID info:eu-repo/grantAgreement/Generalitat de Catalunya//COMRDI18-1-0010/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/PGC2018-096212-B-C33/ES/DESINFORMACION Y AGRESIVIDAD EN SOCIAL MEDIA: ANALIZANDO EL LENGUAJE/ es_ES
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Rodríguez, I.; Salamó, M.; Puig, A. (2020). Design and Evaluation of Gamification Experiences in Computer Science Studies. En 6th International Conference on Higher Education Advances (HEAd'20). Editorial Universitat Politècnica de València. (30-05-2020):1137-1145. https://doi.org/10.4995/HEAd20.2020.11212 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Sixth International Conference on Higher Education Advances es_ES
dc.relation.conferencedate Junio 02-05,2020 es_ES
dc.relation.conferenceplace València, Spain es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAd20/paper/view/11212 es_ES
dc.description.upvformatpinicio 1137 es_ES
dc.description.upvformatpfin 1145 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.issue 30-05-2020
dc.relation.pasarela OCS\11212 es_ES
dc.contributor.funder Generalitat de Catalunya es_ES
dc.contributor.funder Agencia Estatal de Investigación es_ES


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