- -

Dissemination, assessment and management of historic buildings by thematic virtual tours and 3D models

RiuNet: Repositorio Institucional de la Universidad Politécnica de Valencia

Compartir/Enviar a

Citas

Estadísticas

  • Estadisticas de Uso

Dissemination, assessment and management of historic buildings by thematic virtual tours and 3D models

Mostrar el registro completo del ítem

De Fino, M.; Bruno, S.; Fatiguso, F. (2022). Dissemination, assessment and management of historic buildings by thematic virtual tours and 3D models. Virtual Archaeology Review. 13(26):88-102. https://doi.org/10.4995/var.2022.15426

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/180189

Ficheros en el ítem

Metadatos del ítem

Título: Dissemination, assessment and management of historic buildings by thematic virtual tours and 3D models
Otro titulo: Divulgación, evaluación y gestión de edificios históricos mediante giras virtuales temáticas y modelos 3D
Autor: De Fino, Mariella Bruno, Silvana Fatiguso, Fabio
Fecha difusión:
Resumen:
[EN] The digitalization of the historical-architectural heritage for virtual reality (VR) applications is crucial within the contemporary scientific and technical debate for several aspects. In fact, beyond the exploration ...[+]


[ES] La digitalización del patrimonio histórico-arquitectónico en aplicaciones de realidad virtual (RV) es crucial dentro del actual panorama científico-técnico por varias razones. De hecho, más allá de su exploración con ...[+]
Palabras clave: Virtual reality , 3D model , Architectural heritage , Inclusive dissemination , Decay diagnosis , Safety training , Realidad virtual , Modelo 3D , Patrimonio arquitectónico , Divulgación inclusiva , Diagnóstico de deterioro , Formación en seguridad
Derechos de uso: Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
Fuente:
Virtual Archaeology Review. (eissn: 1989-9947 )
DOI: 10.4995/var.2022.15426
Editorial:
Universitat Politècnica de València
Versión del editor: https://doi.org/10.4995/var.2022.15426
Tipo: Artículo

References

Arrighi, G., See, Z. S., & Jones, D. (2021). Victoria theatre virtual reality: A digital heritage case study and user experience design. Digital Applications in Archaeology and Cultural Heritage, 21, e00176. https://doi.org/10.1016/j.daach.2021.e00176

Bozzelli, G., Raia, A., Ricciardi, S., De Nino, M., Barile, N., Perrella, M., Tramontano, M., Pagano, A., & Palombini, A. (2019). An integrated VR/AR framework for user-centric interactive experience of cultural heritage: The ArkaeVision project. Digital Applications in Archaeology and Cultural Heritage, 15, e00124. https://doi.org/10.1016/j.daach.2019.e00124

Bruno, S., De Fino, M., & Fatiguso, F. (2018). Historic building information modelling: performance assessment for diagnosis-aided information modelling and management. Automation in Construction, 86. https://doi.org/10.1016/j.autcon.2017.11.009 [+]
Arrighi, G., See, Z. S., & Jones, D. (2021). Victoria theatre virtual reality: A digital heritage case study and user experience design. Digital Applications in Archaeology and Cultural Heritage, 21, e00176. https://doi.org/10.1016/j.daach.2021.e00176

Bozzelli, G., Raia, A., Ricciardi, S., De Nino, M., Barile, N., Perrella, M., Tramontano, M., Pagano, A., & Palombini, A. (2019). An integrated VR/AR framework for user-centric interactive experience of cultural heritage: The ArkaeVision project. Digital Applications in Archaeology and Cultural Heritage, 15, e00124. https://doi.org/10.1016/j.daach.2019.e00124

Bruno, S., De Fino, M., & Fatiguso, F. (2018). Historic building information modelling: performance assessment for diagnosis-aided information modelling and management. Automation in Construction, 86. https://doi.org/10.1016/j.autcon.2017.11.009

Campanaro, D. M., Landeschi, G., Unto, N. D., & Touati, A. L. (2016). 3D GIS for cultural heritage restoration: A 'white box' workflow. Journal of Cultural Heritage, 18, 321-332. https://doi.org/10.1016/j.culher.2015.09.006

Champion, E., & Rahaman, H. (2020). Survey of 3D digital heritage repositories and platforms. Virtual Archaeology Review, 11(23), 1-15. https://doi.org/10.4995/var.2020.13226

Chittaro, L., & Sioni, R. (2015). Serious Games for Emergency Preparedness : Evaluation of an Interactive vs . a Non-Interactive Simulation of a Terror Attack. Computers in Human Behavior, 50(September), 508-519. https://doi.org/10.1016/j.chb.2015.03.074

De Fino, M., Ceppi, C., & Fatiguso, F. (2020). Virtual tours and informational models for improving territorial attractiveness and the smart management. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLIV-M-1-2, 473-480. https://doi.org/10.5194/isprs-archives-XLIV-M-1-2020-473-2020

De Fino, M., Galantucci, R. A., & Fatiguso, F. (2019). Remote diagnosis and control of heritage architecture by photorealistic digital environments and models. SCIRES-IT, 9(2), 1-16. ttps://doi.org/10.2423/i22394303v9n2p1

Deligiorgi, M., Maslioukova, M. I., Averkiou, M., Andreou, A. C., Selvaraju, P., Kalogerakis, E., Patow, G., Chrysanthou, Y., & Artopoulos, G. (2021). A 3D digitisation workflow for architecture-specific annotation of built heritage. Journal of Archaeological Science: Reports, 37, 102787. https://doi.org/10.1016/j.jasrep.2020.102787

Falconer, L., Burden, D., Cleal, R., Hoyte, R., Phelps, P., Slawson, N., Snashall, N., & Welham, K. (2020). Virtual Avebury: exploring sense of place in a virtual archaeology simulation. Virtual Archaeology Review, 11(23), 50-62. https://doi.org/10.4995/var.2020.12924

Ferdani, D., Fanini, B., Piccioli, M. C., Carboni, F., & Vigliarolo, P. (2020). 3D reconstruction and validation of historical background for immersive VR applications and games: The case study of the Forum of Augustus in Rome. Journal of Cultural Heritage, 43, 129-143. https://doi.org/10.1016/j.culher.2019.12.004

François, P., Leichman, J., Laroche, F., & Rubellin, F. (2021). Virtual reality as a versatile tool for research, dissemination and mediation in the humanities. Virtual Archaeology Review, 12(25), 1-15. https://doi.org/10.4995/var.2021.14880

Galantucci, R. A., & Fatiguso, F. (2019). Advanced damage detection techniques in historical buildings using digital photogrammetry and 3D surface anlysis. Journal of Cultural Heritage, 36, 51-62. https://doi.org/10.1016/j.culher.2018.09.014

Hajirasouli, A., Banihashemi, S., Kumarasuriyar, A., Talebi, S., & Tabadkani, A. (2021). Virtual reality-based digitisation for endangered heritage sites: Theoretical framework and application. Journal of Cultural Heritage, 49, 140-151. https://doi.org/10.1016/j.culher.2021.02.005

Hsu, E. B., Li, Y., Bayram, J. D., Levinson, D., Yang, S., & Monahan, C. (2013). State of Virtual Reality Based Disaster Preparedness and Response Training. PLOS Currents Disasters. https://doi.org/10.1371/currents.dis.1ea2b2e71237d5337fa53982a38b2aff

International Scientific Committee for Stones, I. X. (2010). International ICOMOS glossary - Illustrated glossary on stone deterioration patterns (V. Vergès-Belmin (Ed.); ICOMOS ISC).

Kadi, H., & Anouche, K. (2020). Knowledge-based parametric modeling for heritage interpretation and 3D reconstruction. Digital Applications in Archaeology and Cultural Heritage, 19, e00160. https://doi.org/10.1016/j.daach.2020.e00160

Laing, R. (2020). Built heritage modelling and visualisation : The potential to engage with issues of heritage value and wider participation. Developments in the Built Environment, 4, 100017. https://doi.org/10.1016/j.dibe.2020.100017

Lee, J., Kim, J., Ahn, J., & Woo, W. (2019a). Context-aware risk management for architectural heritage using historic building information modeling and virtual reality. Journal of Cultural Heritage, 38, 242-252. https://doi.org/10.1016/j.culher.2018.12.010

Lee, J., Kim, J., Ahn, J., & Woo, W. (2019b). Remote Diagnosis of Architectural Heritage Based on 5W1H Model-Based Metadata in Virtual Reality. ISPRS International Journal of Geo-Information. https://doi.org/10.3390/ijgi8080339

Li, X., Yi, W., Chi, H. L., Wang, X., & Chan, A. P. C. (2018). A critical review of virtual and augmented reality (VR/AR) applications in construction safety. Automation in Construction, 86, 150-162. https://doi.org/10.1016/j.autcon.2017.11.003

Lovreglio, R. (2020). Virtual and Augmented reality for human behaviour in disasters: a review. Fire and Evacuation Modeling Technical Conference (FEMTC) 2020 Online Conference, September 9-11, 2020, September 9-11.

Lovreglio, R., Gonzalez, V., Feng, Z., Amor, R., Spearpoint, M., Thomas, J., Trotter, M., & Sacks, R. (2018). Prototyping virtual reality serious games for building earthquake preparedness: The Auckland City Hospital case study. Advanced Engineering Informatics, 38, 670-682. https://doi.org/10.1016/j.aei.2018.08.018

Mah, O. B. P., Yan, Y., Tan, J. S. Y., Tan, Y.-X., Tay, G. Q. Y., Chiam, D. J., Wang, Y.-C., Dean, K., & Feng, C.-C. (2019). Generating a virtual tour for the preservation of the (in)tangible cultural heritage of Tampines Chinese Temple in Singapore. Journal of Cultural Heritage, 39, 202-211. https://doi.org/10.1016/j.culher.2019.04.004

Mastrolembo Ventura, S., Castronovo, F., & Ciribini, A. L. C. (2020). A design review session protocol for the implementation of immersive virtual reality in usability-focused analysis. ITcon, 25, 233-253. https://doi.org/10.36680/j.itcon.2020.014

Mavrogianni, A., Taylor, J., Davies, M., Thoua, C., Taylor, J., Davies, M., Thoua, C., Urban, J. K., Mavrogianni, A., Taylor, J., Davies, M., & Thoua, C. (2015). Urban social housing resilience to excess summer heat Urban social housing resilience to excess summer heat. Building Research & Information, 00(3), 1-18. https://doi.org/10.1080/09613218.2015.991515

Mortara, M., Catalano, C. E., Bellotti, F., Fiucci, G., Houry-Panchetti, M., & Petridis, P. (2014). Learning cultural heritage by serious games. Journal of Cultural Heritage, 15(3), 318-325. https://doi.org/10.1016/j.culher.2013.04.004

Napolitano, R. K., Scherer, G., & Glisic, B. (2018). Virtual tours and informational modeling for conservation of cultural heritage sites. Journal of Cultural Heritage, 29, 123-129. https://doi.org/10.1016/j.culher.2017.08.007

Rahouti, A., Lovreglio, R., Datoussaid, S., & Descamps, T. (2021). Prototyping and Validating a Non- immersive Virtual Reality Serious Game for Healthcare Fire Safety Training. Fire Technology. https://doi.org/10.1007/s10694-021-01098-x

Sánchez-Aparicio, L. J., Masciotta, M., García-alvarez, J., Ramos, L. F., Oliveira, D. V, Martín-jiménez, J. A., González-aguilera, D., & Monteiro, P. (2020). Web-GIS approach to preventive conservation of heritage buildings. Automation in Construction, 118, 103304. https://doi.org/10.1016/j.autcon.2020.103304

Smith, M., Walford, N. S., & Jimenez-Bescos, C. (2019). Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman archaeological heritage. Digital Applications in Archaeology and Cultural Heritage, 14, e00113. https://doi.org/10.1016/j.daach.2019.e00113

Trizio, I., Savini, F., Giannangeli, A., Fiore, S., Marra, A., Fabbrocino, G., Ruggieri, A., National, I., National, I., Survey, A., & Apennines, A. (2019). Versatil tools: digital survey and virtual reality for documentation, analysis and fruition of cultural heritage in seismic areas. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII, 2-3. https://doi.org/10.5194/isprs-archives-XLII-2-W17-377-2019

UNI. (2006). UNI 11182-Beni culturali Materiali lapidei naturali ed artificiali Descrizione della forma di alterazione - Termini e definizioni.

Walmsley, A., & Kersten, T. P. (2019). Low-cost development of an interactive, immersive virtual reality experience of the historic city model stade 1620. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII, 2-3. https://doi.org/10.5194/isprs-archives-XLII-2-W17-405-2019

Yang, X., Grussenmeyer, P., Koehl, M., Macher, H., Murtiyoso, A., & Landes, T. (2020). Review of built heritage modelling: Integration of HBIM and other information techniques. Journal of Cultural Heritage, 46, 350-360. https://doi.org/10.1016/j.culher.2020.05.008

Younes, G., Kahil, R., Jallad, M., Asmar, D., Elhajj, I., Turkiyyah, G., & Al-Harithy, H. (2017). Virtual and augmented reality for rich interaction with cultural heritage sites: A case study from the Roman Theater at Byblos. Digital Applications in Archaeology and Cultural Heritage, 5, 1-9. https://doi.org/10.1016/j.daach.2017.03.002

Zhu, Y., & Li, N. (2021). Virtual and Augmented Reality Technologies for Emergency Management in the Built Environments: A State-of-the-Art Review. Journal of Safety Science and Resilience, 2(1), 1-10. https://doi.org/10.1016/j.jnlssr.2020.11.004

[-]

recommendations

 

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro completo del ítem