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Testing ImmerseMe with Chinese students: acquisition of foreign language forms and vocabulary in Spanish

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Testing ImmerseMe with Chinese students: acquisition of foreign language forms and vocabulary in Spanish

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dc.contributor.author Casañ-Pitarch, Ricardo es_ES
dc.contributor.author Gong, Jingtao es_ES
dc.date.accessioned 2022-11-07T19:01:54Z
dc.date.available 2022-11-07T19:01:54Z
dc.date.issued 2021-05 es_ES
dc.identifier.issn 2191-6128 es_ES
dc.identifier.uri http://hdl.handle.net/10251/189393
dc.description.abstract [EN] The use of video games in the foreign language classroom is becoming an emerging tendency. This paper aims at analysing how the serious video game ImmerseMe influences the learning of Spanish as a foreign language within a group of 22 Chinese students. This research was conducted through an experiment that included testing participants¿ progress (group 1) before and after completing a five-lesson plan using the aforementioned video game, this being compared with a group of 26 Chinese students (group 2). Based on the content of the selected lessons, the main purpose of this test was to determine the participants¿ initial level and then assess their progress considering the mistakes that they made regarding the word order structure, lexicon, grammar, spelling, and content. The results have shown that all the participants in group 1 progressed in the second test after completing the lessons through ImmerseMe, and their performances were generally better than those of group 2. In conclusion, it seems that the use of serious video games such as ImmerseMe can be a useful tool in the educational field of foreign language learning and teaching es_ES
dc.language Inglés es_ES
dc.publisher Walter de Gruyter GmbH es_ES
dc.relation.ispartof Language Learning in Higher Education. Journal of the European Confederation of Languages Centres in Higher education (CERCLES) es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject ImmerseMe es_ES
dc.subject Language acquisition es_ES
dc.subject Language immersion es_ES
dc.subject Serious video games es_ES
dc.subject Vocabulary es_ES
dc.title Testing ImmerseMe with Chinese students: acquisition of foreign language forms and vocabulary in Spanish es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1515/cercles-2021-2016 es_ES
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Casañ-Pitarch, R.; Gong, J. (2021). Testing ImmerseMe with Chinese students: acquisition of foreign language forms and vocabulary in Spanish. Language Learning in Higher Education. Journal of the European Confederation of Languages Centres in Higher education (CERCLES). 11(1):219-233. https://doi.org/10.1515/cercles-2021-2016 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.1515/cercles-2021-2016 es_ES
dc.description.upvformatpinicio 219 es_ES
dc.description.upvformatpfin 233 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 11 es_ES
dc.description.issue 1 es_ES
dc.relation.pasarela S\441750 es_ES
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