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dc.contributor.author | Ares, Ana | es_ES |
dc.contributor.author | Toribio, Laura | es_ES |
dc.contributor.author | Nieto, José | es_ES |
dc.contributor.author | De la Fuente, Adrián | es_ES |
dc.contributor.author | Bernal, José | es_ES |
dc.date.accessioned | 2023-02-16T07:41:42Z | |
dc.date.available | 2023-02-16T07:41:42Z | |
dc.date.issued | 2022-05-31 | |
dc.identifier.isbn | 9788413960036 | |
dc.identifier.issn | 2603-5871 | |
dc.identifier.uri | http://hdl.handle.net/10251/191869 | |
dc.description.abstract | [EN] Given the impact of smartphones in all areas of society, the education at the university should not be conceived without the use of technological tools inside classrooms. The present study examines the use of “Bring Your Own Device-BYOD” using Kahoot! as a gamification tool to explore possible benefits in learning and continuous assessment of an experimental subject in the Degree of Chemistry. An empirical analytical methodology was used among different groups of students: one in which Kahoot! was used daily in laboratory lessons and other groups in which it was not employed as a training before final subject evaluation. The aim was to measure the extent to which the students´ knowledge had developed. The academic results has shown that the use of BYOD has had overall positive effects on the academic results. Thus, student’s learning and grades have been improved, particularly, those who have achieved a better score using Kahoot! | es_ES |
dc.description.sponsorship | Authors gratefully acknowledge funding to the University of Valladolid, Training and Innovation Teaching Area (Project Nº 11). | es_ES |
dc.format.extent | 9 | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Editorial Universitat Politècnica de València | es_ES |
dc.relation.ispartof | 8th International Conference on Higher Education Advances (HEAd'22) | |
dc.rights | Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) | es_ES |
dc.subject | BYOD | es_ES |
dc.subject | Experimental subject | es_ES |
dc.subject | Kahoot! | es_ES |
dc.subject | University students | es_ES |
dc.subject | Chemistry | es_ES |
dc.subject | Gamification | es_ES |
dc.title | BYOD as a gamification tool for improving learning of an experimental subject in Chemistry Degree | es_ES |
dc.type | Capítulo de libro | es_ES |
dc.type | Comunicación en congreso | es_ES |
dc.identifier.doi | 10.4995/HEAd22.2022.14475 | |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | Ares, A.; Toribio, L.; Nieto, J.; De La Fuente, A.; Bernal, J. (2022). BYOD as a gamification tool for improving learning of an experimental subject in Chemistry Degree. En 8th International Conference on Higher Education Advances (HEAd'22). Editorial Universitat Politècnica de València. 1237-1245. https://doi.org/10.4995/HEAd22.2022.14475 | es_ES |
dc.description.accrualMethod | OCS | es_ES |
dc.relation.conferencename | Eighth International Conference on Higher Education Advances | es_ES |
dc.relation.conferencedate | Junio 14-17, 2022 | es_ES |
dc.relation.conferenceplace | Valencia, España | es_ES |
dc.relation.publisherversion | http://ocs.editorial.upv.es/index.php/HEAD/HEAd22/paper/view/14475 | es_ES |
dc.description.upvformatpinicio | 1237 | es_ES |
dc.description.upvformatpfin | 1245 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.relation.pasarela | OCS\14475 | es_ES |
dc.contributor.funder | Universidad de Valladolid | es_ES |