- -

BYOD as a gamification tool for improving learning of an experimental subject in Chemistry Degree

RiuNet: Repositorio Institucional de la Universidad Politécnica de Valencia

Compartir/Enviar a

Citas

Estadísticas

  • Estadisticas de Uso

BYOD as a gamification tool for improving learning of an experimental subject in Chemistry Degree

Mostrar el registro sencillo del ítem

Ficheros en el ítem

dc.contributor.author Ares, Ana es_ES
dc.contributor.author Toribio, Laura es_ES
dc.contributor.author Nieto, José es_ES
dc.contributor.author De la Fuente, Adrián es_ES
dc.contributor.author Bernal, José es_ES
dc.date.accessioned 2023-02-16T07:41:42Z
dc.date.available 2023-02-16T07:41:42Z
dc.date.issued 2022-05-31
dc.identifier.isbn 9788413960036
dc.identifier.issn 2603-5871
dc.identifier.uri http://hdl.handle.net/10251/191869
dc.description.abstract [EN] Given the impact of smartphones in all areas of society, the education at the university should not be conceived without the use of technological tools inside classrooms. The present study examines the use of “Bring Your Own Device-BYOD” using Kahoot! as a gamification tool to explore possible benefits in learning and continuous assessment of an experimental subject in the Degree of Chemistry. An empirical analytical methodology was used among different groups of students: one in which Kahoot! was used daily in laboratory lessons and other groups in which it was not employed as a training before final subject evaluation. The aim was to measure the extent to which the students´ knowledge had developed. The academic results has shown that the use of BYOD has had overall positive effects on the academic results. Thus, student’s learning and grades have been improved, particularly, those who have achieved a better score using Kahoot! es_ES
dc.description.sponsorship Authors gratefully acknowledge funding to the University of Valladolid, Training and Innovation Teaching Area (Project Nº 11). es_ES
dc.format.extent 9 es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof 8th International Conference on Higher Education Advances (HEAd'22)
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject BYOD es_ES
dc.subject Experimental subject es_ES
dc.subject Kahoot! es_ES
dc.subject University students es_ES
dc.subject Chemistry es_ES
dc.subject Gamification es_ES
dc.title BYOD as a gamification tool for improving learning of an experimental subject in Chemistry Degree es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/HEAd22.2022.14475
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Ares, A.; Toribio, L.; Nieto, J.; De La Fuente, A.; Bernal, J. (2022). BYOD as a gamification tool for improving learning of an experimental subject in Chemistry Degree. En 8th International Conference on Higher Education Advances (HEAd'22). Editorial Universitat Politècnica de València. 1237-1245. https://doi.org/10.4995/HEAd22.2022.14475 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Eighth International Conference on Higher Education Advances es_ES
dc.relation.conferencedate Junio 14-17, 2022 es_ES
dc.relation.conferenceplace Valencia, España es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAd22/paper/view/14475 es_ES
dc.description.upvformatpinicio 1237 es_ES
dc.description.upvformatpfin 1245 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\14475 es_ES
dc.contributor.funder Universidad de Valladolid es_ES


Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem