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Game-based learning to promote student engagement: an escape room on databases

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Game-based learning to promote student engagement: an escape room on databases

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dc.contributor.author Cerverón-Lleó, Vicente es_ES
dc.contributor.author de Ves Cuenca, Esther es_ES
dc.date.accessioned 2023-02-22T07:51:06Z
dc.date.available 2023-02-22T07:51:06Z
dc.date.issued 2022-05-31
dc.identifier.isbn 9788413960036
dc.identifier.issn 2603-5871
dc.identifier.uri http://hdl.handle.net/10251/191990
dc.description.abstract [EN] The use of game dynamics in the academic environment has proven to be highly motivating for students. This paper focuses on an Escape Room game developed in a database subject to cover several objectives: to integrate contents in a single activity, to encourage group work, to increase student engagement and to promote a playful environment for proficiency testing.The experience is evaluated by means of a survey in which students are asked about the degree of achievement of different objectives such as the improvement of learning, reflection on their own learning (metacognition) or their engagement and motivation. The analysis of the data collected reveals a high degree of acceptance of the activity among the students, so another objective of the work is to describe the implementation of the activity as well as to provide some tips that can be useful to adapt this type of game to other university subjects. es_ES
dc.description.sponsorship This work has been possible thanks to the help granted by the Universitat de València (Servei de Formació Permanent i Innovació Educativa) in the context of the project UV-SFPIE_PID1642016. es_ES
dc.format.extent 8 es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof 8th International Conference on Higher Education Advances (HEAd'22)
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Gamification es_ES
dc.subject Student motivation es_ES
dc.subject Database teaching es_ES
dc.subject New teaching experiences es_ES
dc.title Game-based learning to promote student engagement: an escape room on databases es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/HEAd22.2022.14422
dc.relation.projectID info:eu-repo/grantAgreement/UV//UV-SFPIE_PID1642016 es_ES
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Cerverón-Lleó, V.; De Ves Cuenca, E. (2022). Game-based learning to promote student engagement: an escape room on databases. En 8th International Conference on Higher Education Advances (HEAd'22). Editorial Universitat Politècnica de València. 1145-1152. https://doi.org/10.4995/HEAd22.2022.14422 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Eighth International Conference on Higher Education Advances es_ES
dc.relation.conferencedate Junio 14-17, 2022 es_ES
dc.relation.conferenceplace Valencia, España es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAd22/paper/view/14422 es_ES
dc.description.upvformatpinicio 1145 es_ES
dc.description.upvformatpfin 1152 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\14422 es_ES
dc.contributor.funder Universitat de València es_ES


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