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EXITrun – A Lecture as a Virtual Educational Escape Game

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EXITrun – A Lecture as a Virtual Educational Escape Game

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dc.contributor.author Wolf, Martin es_ES
dc.contributor.author Köhler, Klemens es_ES
dc.date.accessioned 2023-02-22T08:19:45Z
dc.date.available 2023-02-22T08:19:45Z
dc.date.issued 2022-05-31
dc.identifier.isbn 9788413960036
dc.identifier.issn 2603-5871
dc.identifier.uri http://hdl.handle.net/10251/192000
dc.description.abstract [EN] Using gamification approaches in Higher Education is an appropriate way to increase student’s engagement especially during the time of the COVID-19 pandemic. Escape Games which could be either used as physical experience of a group in a room, or - more virtually - as several puzzles that need to be solved with the target to solve one overarching mystery, are well known tools that can be used in an educational environment as well. However, despite of existing frameworks and manifold examples it remains difficult to set up a Virtual Educational Escape Game (VEEG) with the proven positive effect on successful learning. This study presents some factors that support successful learning when using a VEEG and compares cost-benefit-ratios for manually versus automatically run VEEGs. es_ES
dc.format.extent 8 es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof 8th International Conference on Higher Education Advances (HEAd'22)
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Virtual Educational Escape Games es_ES
dc.subject Game Based Learning es_ES
dc.subject Gamification es_ES
dc.subject Escape rooms es_ES
dc.subject Educational games es_ES
dc.title EXITrun – A Lecture as a Virtual Educational Escape Game es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/HEAd22.2022.14427
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Wolf, M.; Köhler, K. (2022). EXITrun – A Lecture as a Virtual Educational Escape Game. En 8th International Conference on Higher Education Advances (HEAd'22). Editorial Universitat Politècnica de València. 583-590. https://doi.org/10.4995/HEAd22.2022.14427 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Eighth International Conference on Higher Education Advances es_ES
dc.relation.conferencedate Junio 14-17, 2022 es_ES
dc.relation.conferenceplace Valencia, España es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAd22/paper/view/14427 es_ES
dc.description.upvformatpinicio 583 es_ES
dc.description.upvformatpfin 590 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\14427 es_ES


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