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Using a Virtual Maze Task to assess spatial short-term memory in adults

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Using a Virtual Maze Task to assess spatial short-term memory in adults

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dc.contributor.author Cárdenas-Delgado, Sonia es_ES
dc.contributor.author Méndez-López, Magdalena es_ES
dc.contributor.author Juan, M.-Carmen es_ES
dc.contributor.author Pérez-Hernández, Elena es_ES
dc.contributor.author Lluch, Javier es_ES
dc.contributor.author Vivó, Roberto es_ES
dc.date.accessioned 2024-01-16T10:28:19Z
dc.date.available 2024-01-16T10:28:19Z
dc.date.issued 2017-03-01 es_ES
dc.identifier.isbn 978-989-758-224-0 es_ES
dc.identifier.uri http://hdl.handle.net/10251/201935
dc.description.abstract In this paper, we present the Virtual Maze Task that assesses spatial short-term memory in adults involving physical movement and immersion. For physical movement, we used a real bicycle. For immersion, we used a VR HMD. We compared the exposure to the task using two different interaction types (physical active vs. physical inactive conditions). The erformance and sensations of the participants were compared in both conditions. We also compared the performance on the virtual task with classical neuropsychological tests. A total of 89 adults participated in our study. The participants ability to learn a route within the Virtual Maze Task was tested. Then, the participants assessed their experience scoring the following aspects: interaction and satisfaction. The data were analyzed and we found no differences in satisfaction and interaction scores between the physical active and the physical inactive conditions. However, the condition used for interaction affected the score obtained in the task. There were also significant effects of gender and/or interaction used in other measures of performance on the task. Finally, the performance on the task correlated with the performance on other classical neuropsychological tests for the assessment of short-term memory and spatial memory. es_ES
dc.description.sponsorship This work was mainly funded by the Spanish Ministry of Economy and Competitiveness (MINECO) through the CHILDMNEMOS project (TIN2012-37381-C02-01) and cofinanced by the European Regional Development Fund (FEDER). Other financial support was received from the Government of Aragon (Department of Industry and Innovation), the European Social Fund for Aragon, and the Government of the Republic of Ecuador through the Scholarship Program of the Secretary of Higher Education, Science, Technology and Innovation (SENESCYT). es_ES
dc.language Inglés es_ES
dc.publisher SCITEPRESS es_ES
dc.relation.ispartof Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Short-term Memory es_ES
dc.subject Spatial Memory es_ES
dc.subject VR HMD es_ES
dc.subject Virtual Reality es_ES
dc.subject Interdisciplinary Projects es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.title Using a Virtual Maze Task to assess spatial short-term memory in adults es_ES
dc.type Comunicación en congreso es_ES
dc.type Capítulo de libro es_ES
dc.identifier.doi 10.5220/0006093200460057 es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MINECO//TIN2012-37381-C02-01//Desarrollo y validación de sistemas de realidad virtual y aumentada para evaluar la memoria espacial a corto plazo en niños/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escola Tècnica Superior d'Enginyeria Informàtica es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escuela Técnica Superior de Ingenieros Industriales - Escola Tècnica Superior d'Enginyers Industrials es_ES
dc.description.bibliographicCitation Cárdenas-Delgado, S.; Méndez-López, M.; Juan, M.; Pérez-Hernández, E.; Lluch, J.; Vivó, R. (2017). Using a Virtual Maze Task to assess spatial short-term memory in adults. SCITEPRESS. 46-57. https://doi.org/10.5220/0006093200460057 es_ES
dc.description.accrualMethod S es_ES
dc.relation.conferencename 12th International Conference on Computer Graphics Theory and Applications (GRAPP 2017) es_ES
dc.relation.conferencedate Febrero 27-Marzo 01,2017 es_ES
dc.relation.conferenceplace Porto, Portugal es_ES
dc.relation.publisherversion https://doi.org/10.5220/0006093200460057 es_ES
dc.description.upvformatpinicio 46 es_ES
dc.description.upvformatpfin 57 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela S\328907 es_ES
dc.contributor.funder Gobierno de Aragón es_ES
dc.contributor.funder European Social Fund es_ES
dc.contributor.funder Ministerio de Economía y Empresa es_ES
dc.contributor.funder European Regional Development Fund es_ES
dc.contributor.funder Secretaría de Educación Superior, Ciencia, Tecnología e Innovación, Ecuador es_ES


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