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Developing Supply Chain Competencies Through Experiential Learning and Games

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Developing Supply Chain Competencies Through Experiential Learning and Games

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dc.contributor.author Garcia-Reyes, Heriberto es_ES
dc.contributor.author Maycotte-Felkel, Sandra es_ES
dc.contributor.author Quijano-Dominguez, Elena es_ES
dc.date.accessioned 2024-04-23T12:11:45Z
dc.date.available 2024-04-23T12:11:45Z
dc.date.issued 2023-06-16
dc.identifier.isbn 9788413960852
dc.identifier.uri http://hdl.handle.net/10251/203694
dc.description.abstract [EN] The Supply Chain Management field has a shortage of talent to deal with the complex problems organizations face nowadays. Higher education institutions have worked to close the gap in knowledge and competencies with various results. This paper presents the results of implementing a Supply Chain Management course, which includes experiential learning, gaming, and industry-academia collaboration to develop four competencies in this field. The main results show how the relevance of hands-on learning, the variety of learning environments -such as virtual, simulated, and real- and tutoring from both practitioners and professors from different disciplines become key elements in developing the required skills to perform a role in a Supply Chain related position.   es_ES
dc.description.sponsorship The authors wish to acknowledge the financial support of the Writing Lab, Institute for the Future of Education, Tecnologico de Monterrey, Mexico, in the production of this work. es_ES
dc.format.extent 8 es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof 9th International Conference on Higher Education Advances (HEAd'23)
dc.rights Reconocimiento - No comercial - Compartir igual (by-nc-sa) es_ES
dc.subject Experiential Learning es_ES
dc.subject Role-playing Game es_ES
dc.subject Learning Environments es_ES
dc.subject Supply Chain competencies es_ES
dc.subject Competencies development es_ES
dc.title Developing Supply Chain Competencies Through Experiential Learning and Games es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/HEAd23.2023.16260
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Garcia-Reyes, H.; Maycotte-Felkel, S.; Quijano-Dominguez, E. (2023). Developing Supply Chain Competencies Through Experiential Learning and Games. Editorial Universitat Politècnica de València. 113-120. https://doi.org/10.4995/HEAd23.2023.16260 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Ninth International Conference on Higher Education Advances es_ES
dc.relation.conferencedate Junio 19-22, 2023 es_ES
dc.relation.conferenceplace Valencia, España es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAd23/paper/view/16260 es_ES
dc.description.upvformatpinicio 113 es_ES
dc.description.upvformatpfin 120 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\16260 es_ES
dc.contributor.funder Instituto Tecnológico y de Estudios Superiores de Monterrey es_ES


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