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VIRTUAL CITIES INHABITED BY AUTONOMOUS CHARACTERS: A PIPELINE FOR THEIR PRODUCTION

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VIRTUAL CITIES INHABITED BY AUTONOMOUS CHARACTERS: A PIPELINE FOR THEIR PRODUCTION

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dc.contributor.author Cláudio, Ana Paula es_ES
dc.contributor.author Carmo, Maria Beatriz es_ES
dc.contributor.author Carvalho, Alexandre Antonio es_ES
dc.contributor.author Xavier, Willian es_ES
dc.contributor.author Antunes, Rui es_ES
dc.date.accessioned 2017-07-31T09:19:49Z
dc.date.available 2017-07-31T09:19:49Z
dc.date.issued 2016-10-27
dc.identifier.isbn 9788490484555
dc.identifier.uri http://hdl.handle.net/10251/85990
dc.description.abstract [EN] Creating 3D reconstruction of the past is a challenging task requiring a vast set of technical skills, with teams usually including historians, 3D artists and IT technicians. In this paper, we describe our combined efforts to work under a low-budget pipeline to make a 3D simulation of the medieval village of Mértola in the south of Portugal. The work we describe in this paper is part of a larger project called "BIHC - Bio- Inspired Human Crowds" whose partial objectives are the development of a set of tools for the animation of 3D reconstructions of cultural heritage sites. We have focused on developing a lightweight model of the village that would allow the incorporation of virtual autonomous inhabitants in a simulation running in real-time and visitable by online audiences in both i) bird’s-eye and ii) first-person points of view. The contribution of this paper is the identification of a set of tools and stages that can be used to obtain the final interactive environment recreating the inhabited ancient village es_ES
dc.format.extent 4 es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof 8th International congress on archaeology, computer graphics, cultural heritage and innovation es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Data acquisition es_ES
dc.subject Photogrammetry es_ES
dc.subject Remote sensing es_ES
dc.subject Documentation es_ES
dc.subject Cultural heritage es_ES
dc.subject Digitisation es_ES
dc.subject 3D modelling es_ES
dc.subject Virtual archaeology es_ES
dc.subject Virtual museums es_ES
dc.subject Virtual exhibitions es_ES
dc.subject Gaming es_ES
dc.subject Collaborative environments es_ES
dc.subject Internet technology es_ES
dc.subject Social media es_ES
dc.subject Architecture es_ES
dc.title VIRTUAL CITIES INHABITED BY AUTONOMOUS CHARACTERS: A PIPELINE FOR THEIR PRODUCTION es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/arqueologica8.2015.4185
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Cláudio, AP.; Carmo, MB.; Carvalho, AA.; Xavier, W.; Antunes, R. (2016). VIRTUAL CITIES INHABITED BY AUTONOMOUS CHARACTERS: A PIPELINE FOR THEIR PRODUCTION. En 8th International congress on archaeology, computer graphics, cultural heritage and innovation. Editorial Universitat Politècnica de València. 500-503. https://doi.org/10.4995/arqueologica8.2015.4185 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename ARQUEOLÓGICA 2.0 - 8th International Congress on Archaeology, Computer Graphics, Cultural Heritage and Innovation es_ES
dc.relation.conferencedate September 05-07,2016 es_ES
dc.relation.conferenceplace Valencia, Spain es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/arqueologica20/arqueologica8/paper/view/4185 es_ES
dc.description.upvformatpinicio 500 es_ES
dc.description.upvformatpfin 503 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\4185 es_ES


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