A collaborative game-based learning to enhance ecological economics teaching

Handle

https://riunet.upv.es/handle/10251/124443

Cita bibliográfica

Hoyos, D.; Sigüenza, W.; Capellán-Pérez, I.; Campos, Á.; Álvarez-Antelo, D. (2019). A collaborative game-based learning to enhance ecological economics teaching. En HEAD'19. 5th International Conference on Higher Education Advances. Editorial Universitat Politècnica de València. 505-512. https://doi.org/10.4995/HEAD19.2019.9468

Titulación

Resumen

[EN] Game-based learning refers to the use of game thinking and mechanics to engage and motivate students in the learning process. We applied this innovative concept to complement the theoretical sessions of an introductory course on ecological economics in the Faculty of Economics and Business of the University of the Basque Country (UPV/EHU). A participatory simulation game originally developed by Capellán-Pérez et al. (2019) in the context of energy and sustainability education was adapted for this course; and at the same time, the theoretical sessions were reshaped to enhance the learning experience of the gaming. The pedagogical effect of the whole course was evaluated with a previous and posterior questionnaire. The results show that this combined strategy is especially suited to motivate and engage students into the discipline of ecological economics, as well as in order to promote team work and collaborative thinking. We also observed that students gained a better global vision and interrelation between the topics discussed during the course and a greater capacity to understand and interiorise the global socio-environmental crisis that humanity is currently facing

Fuente

HEAD'19. 5th International Conference on Higher Education Advances isbn: 9788490486610 issn: 2603-5871

Editorial

Editorial Universitat Politècnica de València

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