Design Principles for Generating Real-Time Explanations to Learners’ Questions in a Virtual Reality Learning Environment Using Natural Language Generation: Practice Based Lessons Learned from Creating Multiple Agents in Unreal Engine 5 using ConvAI

dc.contributor.authorSteynberg, Johanna
dc.contributor.authorVan Biljon, Judy
dc.contributor.authorVan der Merwe, Ronell
dc.date.accessioned2025-10-21T14:12:55Z
dc.date.available2025-10-21T14:12:55Z
dc.date.issued2025-06-30
dc.description.abstract[EN] The effectiveness of a virtual reality learning environment (VRLE) can be enhanced through adaptive instruction where pedagogical agents adjust their instruction to the learner’s actions. Despite advances in natural language processing, the lack of natural communication of pedagogical agents in a VRLE is reducing its effectiveness. Furthermore, there is a lack of design principles for developing pedagogical agents that respond intelligently to learners and can converse naturally. This paper is part of a larger study that investigates the design principles for effective pedagogical agents in VRLEs that provide real-time explanations using natural language generation. It reports on the lessons learned while developing a pedagogical agent using Unreal Engine and ConvAI. Two key design principles were identified, namely the importance of multiple pedagogical agents with distinct roles and well-rounded personas. A pedagogical agent was developed, and initial tests show that the agent responded intelligently in an appropriate context.en_EN
dc.description.accrualMethodOCSes_ES
dc.description.bibliographicCitationSteynberg, J.; Van Biljon, J.; Van Der Merwe, R. (2025). Design Principles for Generating Real-Time Explanations to Learners’ Questions in a Virtual Reality Learning Environment Using Natural Language Generation: Practice Based Lessons Learned from Creating Multiple Agents in Unreal Engine 5 using ConvAI. En Editorial Universitat Politècnica de València, . https://doi.org/10.4995/HEAd25.2025.20051es_ES
dc.identifier.doi10.4995/HEAd25.2025.20051es_ES
dc.identifier.isbn9788413963129es_ES
dc.identifier.urihttps://riunet.upv.es/handle/10251/226642
dc.languageIngléses_ES
dc.publisherEditorial Universitat Politècnica de Valènciaes_ES
dc.relation.conferencedateJunio 17-20, 2025es_ES
dc.relation.conferencenameEleventh International Conference on Higher Education Advanceses_ES
dc.relation.conferenceplaceValencia, Españaes_ES
dc.relation.pasarelaOCS\20051es_ES
dc.relation.publisherversionhttp://ocs.editorial.upv.es/index.php/HEAD/HEAd25/paper/view/20051es_ES
dc.rightsReconocimiento - No comercial - Compartir igual (by-nc-sa)es_ES
dc.rights.accessRightsAbiertoes_ES
dc.subjectVirtual Reality Learning Environments (VRLE)
dc.subjectAdaptive instruction
dc.subjectPedagogical agents
dc.subjectNatural language generation (NLG)
dc.subjectConversational AI
dc.subjectIntelligent tutoring systems (ITS
dc.titleDesign Principles for Generating Real-Time Explanations to Learners’ Questions in a Virtual Reality Learning Environment Using Natural Language Generation: Practice Based Lessons Learned from Creating Multiple Agents in Unreal Engine 5 using ConvAI
dc.typeComunicación en congresoes_ES
dc.typeCapítulo de libroes_ES
dc.type.versioninfo:eu-repo/semantics/publishedVersiones_ES
dspace.entity.typePublicationes_ES
upv.uuid671c0fcd-bee0-42e7-a094-6d241a4507a9es_ES

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