Developing a Game Production Pipeline for University Educators

dc.contributor.authorGrufstedt, Ylvaes_ES
dc.contributor.authorKauppinen, Tomies_ES
dc.contributor.authorKultima, Annakaisaes_ES
dc.date.accessioned2023-02-16T08:50:43Z
dc.date.available2023-02-16T08:50:43Z
dc.date.issued2022-05-31
dc.description.abstract[EN] In this paper, we describe the initial process of developing what we call the Game Production Pipeline (GPP), an effort to assist and guide educators in making educational games within higher education. Noting the need to push the boundaries of engaging virtual learning principles in the wake of the pandemic, the GPP seeks to address the epistemic gap between game design, virtual education, and game production. We set out to investigate educator wants, needs, and challenges in this area. We also created a probing survey to collect juxtaposing feedback on the GPP from commercial game developers. We found that educators were more concerned with implementation than design, and that developers had notes on time and production management, and epistemic clashes in making educational games.en_EN
dc.description.accrualMethodOCSes_ES
dc.description.bibliographicCitationGrufstedt, Y.; Kauppinen, T.; Kultima, A. (2022). Developing a Game Production Pipeline for University Educators. En 8th International Conference on Higher Education Advances (HEAd'22). Editorial Universitat Politècnica de València. 1153-1160. https://doi.org/10.4995/HEAd22.2022.14642es_ES
dc.description.upvformatpfin1160es_ES
dc.description.upvformatpinicio1153es_ES
dc.format.extent8es_ES
dc.identifier.doi10.4995/HEAd22.2022.14642
dc.identifier.isbn9788413960036
dc.identifier.issn2603-5871
dc.identifier.urihttps://riunet.upv.es/handle/10251/191873
dc.languageIngléses_ES
dc.publisherEditorial Universitat Politècnica de Valènciaes_ES
dc.relation.conferencedateJunio 14-17, 2022es_ES
dc.relation.conferencenameEighth International Conference on Higher Education Advanceses_ES
dc.relation.conferenceplaceValencia, Españaes_ES
dc.relation.ispartof8th International Conference on Higher Education Advances (HEAd'22)
dc.relation.pasarelaOCS\14642es_ES
dc.relation.publisherversionhttp://ocs.editorial.upv.es/index.php/HEAD/HEAd22/paper/view/14642es_ES
dc.rightsReconocimiento - No comercial - Sin obra derivada (by-nc-nd)es_ES
dc.rights.accessRightsAbiertoes_ES
dc.subjectOnline Learninges_ES
dc.subjectVirtual learninges_ES
dc.subjectEducational gameses_ES
dc.subjectSerious gameses_ES
dc.subjectGame productiones_ES
dc.subjectGame designes_ES
dc.titleDeveloping a Game Production Pipeline for University Educatorses_ES
dc.typeCapítulo de libroes_ES
dc.typeComunicación en congresoes_ES
dc.type.versioninfo:eu-repo/semantics/publishedVersiones_ES
dspace.entity.typePublication
upv.uuid85f8a458-e4a7-4151-9dd7-c4de669f08fdes_ES

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