Using a quest in a 3D virtual environment for student interaction and vocabulary acquisition in foreign language learning

dc.contributor.authorKastoudi, Denisees_ES
dc.date.accessioned2023-11-22T11:16:13Z
dc.date.available2023-11-22T11:16:13Z
dc.date.issued2012-03-22
dc.description.abstract[EN] The gaming and interactional nature of the virtual environment of Second Life offers opportunities for language learning beyond the traditional pedagogy. This study case examined the potential of 3D virtual quest games to enhance vocabulary acquisition through interaction, negotiation of meaning and noticing. Four adult students of English at advanced level and a native speaker of English formed two groups, one group of two students and one group of two students and the native speaker. The groups took part in the Pot Healer Adventure Quest in Second Life. Qualitative analysis showed that a) there was a great amount of output and meaningful interaction, as well as negotiation of meaning and negative feedback for the words tested, b) small but substantial quantities of incidental learning of vocabulary occurred, together with some small samples of incidental learning from some students, and c) noticing worked very well in the activity, due to the combination of the written chat, the virtual environment and the game itself. There is a need to promote the creation of quests that will combine the attractive elements of games with the aim of second language learning. More research is needed to see how we can have effective language learning while interacting in virtual environments. More study cases with various samples should be conducted for more conclusive evidence.en_EN
dc.description.accrualMethodOJSes_ES
dc.description.bibliographicCitationKastoudi, D. (2012). Using a quest in a 3D virtual environment for student interaction and vocabulary acquisition in foreign language learning. The EuroCALL Review. 20(1):97-99. https://doi.org/10.4995/eurocall.2012.16189es_ES
dc.description.issue1es_ES
dc.description.upvformatpfin99es_ES
dc.description.upvformatpinicio97es_ES
dc.description.volume20es_ES
dc.identifier.doi10.4995/eurocall.2012.16189
dc.identifier.eissn1695-2618
dc.identifier.urihttps://riunet.upv.es/handle/10251/200089
dc.languageIngléses_ES
dc.publisherUniversitat Politècnica de Valènciaes_ES
dc.relation.ispartofThe EuroCALL Reviewes_ES
dc.relation.pasarelaOJS\16189es_ES
dc.relation.publisherversionhttps://doi.org/10.4995/eurocall.2012.16189es_ES
dc.rightsReconocimiento - No comercial - Sin obra derivada (by-nc-nd)es_ES
dc.rights.accessRightsAbiertoes_ES
dc.subjectVirtual environmentses_ES
dc.subjectQuestes_ES
dc.subjectSecond Language Acquisitiones_ES
dc.subjectInteractional theorieses_ES
dc.subjectIncidental and intentional learninges_ES
dc.subjectVocabulary learninges_ES
dc.titleUsing a quest in a 3D virtual environment for student interaction and vocabulary acquisition in foreign language learninges_ES
dc.typeArtículoes_ES
dc.type.versioninfo:eu-repo/semantics/publishedVersiones_ES
dspace.entity.typePublication
upv.uuidc57df5bf-d717-4e98-b9eb-aacd6f9ee434es_ES

Archivos

Bloque original

Mostrando 1 - 1 de 1
Cargando...
Miniatura
Nombre:
Kastoudi - Using a quest in a 3D virtual environment for student interaction and vocabulary acqui....pdf
Tamaño:
140.71 KB
Formato:
Adobe Portable Document Format
Descripción:
Versión editorial