Heritage education through serious games. A web-based proposal for primary schools to cope with distance learning

dc.contributor.authorLuigini, Alessandroes_ES
dc.contributor.authorFanini, Brunoes_ES
dc.contributor.authorBasso, Alessandroes_ES
dc.contributor.authorBasso, Demises_ES
dc.date.accessioned2021-01-21T12:52:54Z
dc.date.available2021-01-21T12:52:54Z
dc.date.issued2020-12-22
dc.description.abstract[EN] In recent years a growing amount of research has shown interest in studying how virtual reality (VR) could be relevant in many fields. In this respect, VR has gained consideration throughout many applications such as education. Among other aims for its use in education, serious games based on VR were used to promote heritage and make students experience either far or inaccessible scenarios. Until now, VR-based applications have been mainly implemented using head mounted displays (HMD), which actually reduced their circulation. This gap is particularly remarkable in the current Sars-CoV19 pandemic because students, being at home or being at school without sharing equipment, cannot exploit educational programs based on this technology. The current paper proposes a web-based platform on which VR applications could be accessed on any device, either desktop- or mobile-based. The serious game was initially set up on a computer with a specialized software using a HMD, while the process of turning it into a web-based platform is described so that the used methodology could be available to those, who would like to follow it. This project is probably also able to cope with the general aim of making inaccessible objects available to students and, thus, to make the application useful even beyond the current pandemic emergency.en_EN
dc.description.accrualMethodOJSes_ES
dc.description.bibliographicCitationLuigini, A.; Fanini, B.; Basso, A.; Basso, D. (2020). Heritage education through serious games. A web-based proposal for primary schools to cope with distance learning. VITRUVIO - International Journal of Architectural Technology and Sustainability. 5(2):73-85. https://doi.org/10.4995/vitruvio-ijats.2020.14665es_ES
dc.description.issue2es_ES
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dc.description.sponsorshipThe VAR.HEE. project – Virtual and Augmented Reality for Heritage and art Education in school and museum Experiences – was funded by the Free University of Bozen/Bolzano with a competitive call for proposals by the Central Research Commission in 2017. The project lasts three years, started in January 2018 and will end in December 2020 (June 2021, after Covid-19 health emergency).es_ES
dc.description.upvformatpfin85es_ES
dc.description.upvformatpinicio73es_ES
dc.description.volume5es_ES
dc.identifier.doi10.4995/vitruvio-ijats.2020.14665
dc.identifier.eissn2444-9091
dc.identifier.urihttps://riunet.upv.es/handle/10251/159678
dc.languageIngléses_ES
dc.publisherUniversitat Politècnica de Valènciaes_ES
dc.relation.ispartofVITRUVIO - International Journal of Architectural Technology and Sustainabilityes_ES
dc.relation.pasarelaOJS\14665es_ES
dc.relation.publisherversionhttps://doi.org/10.4995/vitruvio-ijats.2020.14665es_ES
dc.relation.references10.1080/17439880802497099es_ES
dc.relation.references10.1080/09500690801968656es_ES
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dc.relation.references10.1201/b21598-7es_ES
dc.relation.references10.1007/978-3-319-49607-8es_ES
dc.relation.references10.1007/978-3-030-12240-9_77es_ES
dc.relation.references10.1016/j.culher.2013.04.004es_ES
dc.relation.references10.1109/ISMAR-Adjunct.2018.00099es_ES
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dc.relation.references10.1002/cbl.30483es_ES
dc.rightsReconocimiento - No comercial (by-nc)es_ES
dc.rights.accessRightsAbiertoes_ES
dc.subjectVirtual Realityes_ES
dc.subjectSerious Gamees_ES
dc.subjectHeritage educationes_ES
dc.subjectVirtual toures_ES
dc.subjectWeb-based appes_ES
dc.subjectWebXRes_ES
dc.titleHeritage education through serious games. A web-based proposal for primary schools to cope with distance learninges_ES
dc.typeArtículoes_ES
dc.type.versioninfo:eu-repo/semantics/publishedVersiones_ES
dspace.entity.typePublication
upv.uuidc5efdfdf-c533-4241-9e14-5e32ebc58b85es_ES

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