LEGO blocks as a gamification tool

Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)

Directores

Editores

Otras autorías

Unidades organizativas

Compartir

Handle

https://riunet.upv.es/handle/10251/109656

Cita bibliográfica

Dominguez Vila, T.; Alén, E.; De Carlos Villamarín, P. (2018). LEGO blocks as a gamification tool. Editorial Universitat Politècnica de València. 443-450. https://doi.org/10.4995/HEAD18.2018.8010

Titulación

Resumen

[EN] New teaching methodologies with a more active participation of the students are increasingly present in the educational field. One of the best known is gamification, which refers to learning through play. A tool used in this methodology are the LEGO blocks. In this paper, an analysis of the students’ skills developed by learning using LEGO blocks is carried out in two dimensions: self-connection and communication with others. A sample composed of Bachelor's Degree in Computer Engineering and a Master's Degree in Teaching students is analyzed, in order to identify common behavioral patterns through a cluster analysis. The results reflect the use of this tool is highly valued by students in terms of the development of the own dynamic, as well as the implicit learning that it proposes.

Fuente

4th International Conference on Higher Education Advances (HEAD'18) isbn: 9788490486900 issn: 2603-5871

Editorial

Editorial Universitat Politècnica de València

Enlaces relacionados