Perceived Sensations in Architectural Spaces through Immersive Virtual Reality

dc.contributor.authorGomez-Tone, Hugo C.es_ES
dc.contributor.authorMartin-Gutierrez, Jorgees_ES
dc.contributor.authorBustamante-Escapa, Johnes_ES
dc.contributor.authorBustamante-Escapa, Paolaes_ES
dc.contributor.authorValencia-Anci, Betty K.es_ES
dc.date.accessioned2022-01-05T08:40:56Z
dc.date.available2022-01-05T08:40:56Z
dc.date.issued2021-12-31
dc.description.abstract[EN] To design architectural spaces that not only respond to the basic needs of users, but also seek their emotional well-being, it is necessary for the architecture students to have a special sensitivity and be aware of the different sensations that their designs should and can evoke. To achieve this competence without exploring real spaces, Immersive Virtual Reality technology offers an important contribution to the field of architecture. The purpose of this research is to determine if the sensations perceived in virtual architectural spaces by students are similar to the real ones and to determine the characteristics of this technology that allow a better perception of sensations. Six architectural modules were designed to be walked through and experienced at real scale using a Head Mounted Display by 22 students of the first and fifth year of studies of Architecture career in Peru. An ad-hoc questionnaire allowed to know the perceived sensations and the benefits of the tool. The results obtained showed that the perception of sensations of the fifth year students is a little closer to those expressed by a group of seven experts compared to that of the first year students and that the students consider the characteristics of accessibility, real scale of the space and the possibility of going through and looking at the space in all directions are those that have given more realism to the experience and therefore better perception of the space, while the characteristics of natural light and shadows, construction materials and external environment have been less valued in the realism of the experience. It is concluded that the sensory experimentation in architectural spaces modelled realistically in virtual environments allows the perception of sensations very similar to those that the architect seeks to convey initially.en_EN
dc.description.accrualMethodOJSes_ES
dc.description.bibliographicCitationGomez-Tone, HC.; Martin-Gutierrez, J.; Bustamante-Escapa, J.; Bustamante-Escapa, P.; Valencia-Anci, BK. (2021). Perceived Sensations in Architectural Spaces through Immersive Virtual Reality. VITRUVIO - International Journal of Architectural Technology and Sustainability. 6(2):70-81. https://doi.org/10.4995/vitruvio-ijats.2021.16253es_ES
dc.description.issue2es_ES
dc.description.referencesAlatta, R. A., & Freewan, A. 2017. Investigating the Effect of Employing Immersive Virtual Environment on Enhancing Spatial Perception within Design Process. ArchNet-IJAR: International Journal of Architectural Research, 11(2), 219. https://doi.org/10.26687/archnetijar.v11i2.1258es_ES
dc.description.referencesAlmagro Holgado, M. 2020. Límites de la noción de'affordance''y de la concepción de lo mental en el marco de la psicología ecológica. Teorema: Revista Internacional de Filosofía, 39(1), 135-149.es_ES
dc.description.referencesAngulo, A. 2013. On the design of architectural spatial experiences using immersive simulation. EAEA 11 Conference Proceedings, Envisioning Architecture: Design, Evaluation, Communication. Italy: Milan, 151-158.es_ES
dc.description.referencesArnheim, R. 1986. A plea for visual thinking. In New essays on the psychology of art (pp. 135-152). University of California Press. https://doi.org/10.1525/9780520907843-013es_ES
dc.description.referencesBrandão, G. V. L., do Amaral, W. D. H., de Almeida, C. A. R., & Castañon, J. A. B. 2018. Virtual reality as a tool for teaching architecture. International Conference of Design, User Experience, and Usability, 73-82. https://doi.org/10.1007/978-3-319-91803-7_6es_ES
dc.description.referencesDezcallar Sáez, T. 2012. Relación entre procesos mentales y sentido háptico emociones y recuerdos mediante el análisis empírico de texturas. Universitat Autònoma de Barcelona,.es_ES
dc.description.referencesErgan, S., Radwan, A., Zou, Z., Tseng, H., & Han, X. 2019. Quantifying human experience in architectural spaces with integrated virtual reality and body sensor networks. Journal of Computing in Civil Engineering, 33(2), 04018062. https://doi.org/10.1061/(ASCE) CP.1943-5487.0000812es_ES
dc.description.referencesFieandt, K., Järvinen, E., & Korkala, P. 2007. Space perception. Encyclopaedia Britannica.es_ES
dc.description.referencesGhani, I., Rafi, A., & Woods, P. 2020. The effect of immersion towards place presence in virtual heritage environments. Personal and Ubiquitous Computing, 24(6), 861-872. https://doi.org/10.1007/s00779-019-01352-8es_ES
dc.description.referencesGomes, R., Aquilué, I., & Roca, E. 2017. Cuerpo, espacio y el dibujo arquitectónico. ACE: Architecture, City and Environment. https://doi.org/10.5821/ace.12.34.5289es_ES
dc.description.referencesGómez-Tone, H. C., Bustamante Escapa, J., Bustamante Escapa, P., & Martin-Gutierrez, J. 2021. The Drawing and Perception of Architectural Spaces through Immersive Virtual Reality. Sustainability, 13(11), 6223. https://doi.org/10.3390/su13116223es_ES
dc.description.referencesHermund, A., Bundgaard, T. S., & Klint, L. S. 2017. Speculations on the representation of architecture in virtual reality: How can we (continue to) simulate the unseen? 10.es_ES
dc.description.referencesHolth, J., & Schnabel, M. A. 2017. Immersive virtual environments as a tool for exploring perceptional space. International Journal of Parallel, Emergent and Distributed Systems, 32(sup1), S155-S162. https://doi.org/10.1080/17445760.2017.1390090es_ES
dc.description.referencesHomolja, M., Maghool, S. A. H., & Schnabel, M. A. 2020. The Impact of Moving through the Built Environment on Emotional and Neurophysiological State-A Systematic Literature Review.es_ES
dc.description.referencesKeenan, M. 2020. Perception. In Salem Press Encyclopedia of Health. Salem Press. http://search.ebscohost.com/login.aspx?direct=true&db=ers&AN=109057209&lang=es&site=eds-live&scope=sitees_ES
dc.description.referencesKuliga, S. F., Thrash, T., Dalton, R. C., & Hölscher, C. 2015. Virtual reality as an empirical research tool-Exploring user experience in a real building and a corresponding virtual model. Computers, Environment and Urban Systems, 54, 363-375. https://doi.org/10.1016/j.compenvurbsys.2015.09.006es_ES
dc.description.referencesLi, J., Jin, Y., Lu, S., Wu, W., & Wang, P. 2020. Building environment information and human perceptual feedback collected through a combined virtual reality (VR) and electroencephalogram (EEG) method. Energy & Buildings, 224, N.PAG-N.PAG. https://doi.org/10.1016/j.enbuild.2020.110259es_ES
dc.description.referencesLizondo Sevilla, L., Santatecla Fayos, J., Martínez García, S. J., & Bosch Reig, I. 2014. La influencia de la arquitectura efímera en la arquitectura construida. El caso de Mies van der Rohe. ACE: Architecture, City and Environment, 8(24), 73-94. https://doi.org/10.5821/ace.8.24.2717es_ES
dc.description.referencesMaghool, S. A. H., Homolja, M., & Schnabel, M. A. 2020. Cybernetics Approach to Virtual Emotional Spaces-An electrodermal activity actuated adaptive space. https://doi.org/10.26686/wgtn.13019327es_ES
dc.description.referencesMitrache, A. 2013. Spatial Sensibility in Architectural Education. Procedia - Social and Behavioral Sciences, 93, 544-548. https://doi.org/10.1016/j.sbspro.2013.09.236es_ES
dc.description.referencesMoloney, J., Globa, A., Wang, R., & Khoo, C. 2019. Principles for the application of mixed reality as pre-occupancy evaluation tools (P-OET) at the early design stages. Architectural Science Review, 1-10.es_ES
dc.description.referencesNisha, B. 2019. The pedagogic value of learning design with virtual reality. Educational Psychology, 39(10), 1233-1254.es_ES
dc.description.referencesNorberg-Schulz, C. 1980. Existencia,espacio y arquitectura. Barcelona: Blume.es_ES
dc.description.referencesPallasma, J. 2006. Los ojos de la piel. Barcelona: Gustavo Gili.es_ES
dc.description.referencesRasmussen, S. E. 2004. La experiencia de la arquitectura (Vol. 5). Reverté.es_ES
dc.description.referencesRoberts, G., Holmes, N., Alexander, N., Boto, E., Leggett, J., Hill, R. M., Shah, V., Rea, M., Vaughan, R., Maguire, E. A., Kessler, K., Beebe, S., Fromhold, M., Barnes, G. R., Bowtell, R., & Brookes, M. J. 2019. Towards OPM-MEG in a virtual reality environment. NeuroImage, 199, 408-417. https://doi.org/10.1016/j.neuroimage.2019.06.010es_ES
dc.description.referencesSaldarriaga Roa, A. 2002. La arquitectura como experiencia: Espacio, cuerpo y sensibilidad. Univ. Nacional de Colombia.es_ES
dc.description.referencesSánchez, O., & Hessman, D. 2018. El aprendizaje de la percepción del espacio arquitectónico: Una aproximación a su comprensión desde la experiencia en el taller de diseño uno [Universidad Nacional de Colombia]. https://repositorio.unal.edu.co/handle/unal/64112es_ES
dc.description.referencesSánchez Vidiella, A. 2016. Arquitectura efímera: 100 proyectos, 1000 ideas (1ra ed.). Promopress.es_ES
dc.description.referencesShemesh, A., Talmon, R., Karp, O., Amir, I., Bar, M., & Grobman, Y. J. 2017. Affective response to architecture-investigating human reaction to spaces with different geometry. Architectural Science Review, 60(2), 116-125.es_ES
dc.description.referencesYeom, D., Choi, J.-H., & Kang, S.-H. 2019. Investigation of the physiological differences in the immersive virtual reality environment and real indoor environment: Focused on skin temperature and thermal sensation. Building and Environment, 154, 44-54.es_ES
dc.description.sponsorshipUniversidad Nacional de San Agustin de Arequipaes_ES
dc.description.upvformatpfin81es_ES
dc.description.upvformatpinicio70es_ES
dc.description.volume6es_ES
dc.identifier.doi10.4995/vitruvio-ijats.2021.16253
dc.identifier.eissn2444-9091
dc.identifier.urihttps://riunet.upv.es/handle/10251/179285
dc.languageIngléses_ES
dc.publisherUniversitat Politècnica de Valènciaes_ES
dc.relation.ispartofVITRUVIO - International Journal of Architectural Technology and Sustainabilityes_ES
dc.relation.pasarelaOJS\16253es_ES
dc.relation.publisherversionhttps://doi.org/10.4995/vitruvio-ijats.2021.16253es_ES
dc.relation.references10.26687/archnet-ijar.v11i2.1258es_ES
dc.relation.references10.1525/9780520907843-013es_ES
dc.relation.references10.1007/978-3-319-91803-7_6es_ES
dc.relation.references10.1061/(ASCE)CP.1943-5487.0000812es_ES
dc.relation.references10.1007/s00779-019-01352-8es_ES
dc.relation.references10.5821/ace.12.34.5289es_ES
dc.relation.references10.3390/su13116223es_ES
dc.relation.references10.1080/17445760.2017.1390090es_ES
dc.relation.references10.1016/j.compenvurbsys.2015.09.006es_ES
dc.relation.references10.1016/j.enbuild.2020.110259es_ES
dc.relation.references10.5821/ace.8.24.2717es_ES
dc.relation.references10.26686/wgtn.13019327es_ES
dc.relation.references10.1016/j.sbspro.2013.09.236es_ES
dc.relation.references10.1080/00038628.2019.1675138es_ES
dc.relation.references10.1080/01443410.2019.1661356es_ES
dc.relation.references10.1016/j.neuroimage.2019.06.010es_ES
dc.relation.references10.1080/00038628.2016.1266597es_ES
dc.relation.references10.1016/j.buildenv.2019.03.013es_ES
dc.rightsReconocimiento - No comercial (by-nc)es_ES
dc.rights.accessRightsAbiertoes_ES
dc.subjectSensationses_ES
dc.subjectPerceptiones_ES
dc.subjectArchitecturees_ES
dc.subjectSpaceses_ES
dc.subjectImmersive Virtual Realityes_ES
dc.titlePerceived Sensations in Architectural Spaces through Immersive Virtual Realityes_ES
dc.typeArtículoes_ES
dc.type.versioninfo:eu-repo/semantics/publishedVersiones_ES
dspace.entity.typePublication
upv.uuidf71fbdf6-ddf6-4e5a-bdd3-ee6cdc4c85d7es_ES

Archivos

Bloque original

Mostrando 1 - 1 de 1
Cargando...
Miniatura
Nombre:
Gomez-ToneMartin-GutierrezBustamante-Escapa - Perceived Sensations in Architectural Spaces throug....pdf
Tamaño:
5.04 MB
Formato:
Adobe Portable Document Format
Descripción:
Versión editorial