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dc.contributor.author | García Sanjuan, Fernando | es_ES |
dc.contributor.author | Jaén Martínez, Francisco Javier | es_ES |
dc.contributor.author | Nácher-Soler, Vicente Ernesto | es_ES |
dc.date.accessioned | 2018-06-08T04:21:36Z | |
dc.date.available | 2018-06-08T04:21:36Z | |
dc.date.issued | 2017 | es_ES |
dc.identifier.issn | 1574-1192 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/103605 | |
dc.description.abstract | [EN] The ever increasing elderly population requires a revision of technology to make it usable and meaningful for them. Most applications take into account their reduced physical and cognitive abilities in order to provide assistive services, but this paper focuses on building technology to improve these capacities through cognitive games. We present Tangibot, a tangible-mediated robot aimed at enabling more intuitive and appealing interactions. A usability study conducted on subjects at three different levels of cognitive impairment (none, mild, and severe) reveals that it is usable and engaging for users with no or mild cognitive impairment, and even though it is less usable for persons with severe impairment, it triggers positive emotional reactions among them, which makes it promising for their use in therapeutic activities. | es_ES |
dc.description.sponsorship | This work is supported by Spanish Ministry of Economy and Competitiveness and funded by the European Development Regional Fund (EDRF-FEDER) with Project TIN2014-60077-R. It is also supported by fellowship ACIF/2014/214 within the VALi+d program from Conselleria d'Educacio, Cultura i Esport (Generalitat Valenciana), and by fellowship FPU14/00136 within the FPU program from Spanish Ministry of Education, Culture, and Sport. | en_EN |
dc.language | Inglés | es_ES |
dc.publisher | Elsevier | es_ES |
dc.relation.ispartof | Pervasive and Mobile Computing | es_ES |
dc.rights | Reserva de todos los derechos | es_ES |
dc.subject | Gerontechnology | es_ES |
dc.subject | Cognitive games | es_ES |
dc.subject | Tangible User Interfaces (TUI) | es_ES |
dc.subject | Robots | es_ES |
dc.subject | Usability | es_ES |
dc.subject.classification | LENGUAJES Y SISTEMAS INFORMATICOS | es_ES |
dc.title | Tangibot: A tangible-mediated robot to support cognitive games for ageing people A usability study | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.1016/j.pmcj.2016.08.007 | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/MINECO//TIN2014-60077-R/ES/SISTEMA DE TERAPIAS DE JUEGO BASADO EN SUPERFICIES INTERACTIVAS PARA LA MEJORA DEL IMPACTO EMOCIONAL DERIVADO DE LA HOSPITALIZACION PEDIATRICA/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/GVA//ACIF%2F2014%2F214/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.date.embargoEndDate | 2019-02-01 | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació | es_ES |
dc.description.bibliographicCitation | García Sanjuan, F.; Jaén Martínez, FJ.; Nácher-Soler, VE. (2017). Tangibot: A tangible-mediated robot to support cognitive games for ageing people A usability study. Pervasive and Mobile Computing. 34:91-105. https://doi.org/10.1016/j.pmcj.2016.08.007 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | http://doi.org/10.1016/j.pmcj.2016.08.007 | es_ES |
dc.description.upvformatpinicio | 91 | es_ES |
dc.description.upvformatpfin | 105 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 34 | es_ES |
dc.relation.pasarela | S\323536 | es_ES |
dc.contributor.funder | Generalitat Valenciana | es_ES |
dc.contributor.funder | Ministerio de Economía, Industria y Competitividad | es_ES |