- -

Tangibot: A tangible-mediated robot to support cognitive games for ageing people A usability study

RiuNet: Repositorio Institucional de la Universidad Politécnica de Valencia

Compartir/Enviar a

Citas

Estadísticas

  • Estadisticas de Uso

Tangibot: A tangible-mediated robot to support cognitive games for ageing people A usability study

Mostrar el registro sencillo del ítem

Ficheros en el ítem

dc.contributor.author García Sanjuan, Fernando es_ES
dc.contributor.author Jaén Martínez, Francisco Javier es_ES
dc.contributor.author Nácher-Soler, Vicente Ernesto es_ES
dc.date.accessioned 2018-06-08T04:21:36Z
dc.date.available 2018-06-08T04:21:36Z
dc.date.issued 2017 es_ES
dc.identifier.issn 1574-1192 es_ES
dc.identifier.uri http://hdl.handle.net/10251/103605
dc.description.abstract [EN] The ever increasing elderly population requires a revision of technology to make it usable and meaningful for them. Most applications take into account their reduced physical and cognitive abilities in order to provide assistive services, but this paper focuses on building technology to improve these capacities through cognitive games. We present Tangibot, a tangible-mediated robot aimed at enabling more intuitive and appealing interactions. A usability study conducted on subjects at three different levels of cognitive impairment (none, mild, and severe) reveals that it is usable and engaging for users with no or mild cognitive impairment, and even though it is less usable for persons with severe impairment, it triggers positive emotional reactions among them, which makes it promising for their use in therapeutic activities. es_ES
dc.description.sponsorship This work is supported by Spanish Ministry of Economy and Competitiveness and funded by the European Development Regional Fund (EDRF-FEDER) with Project TIN2014-60077-R. It is also supported by fellowship ACIF/2014/214 within the VALi+d program from Conselleria d'Educacio, Cultura i Esport (Generalitat Valenciana), and by fellowship FPU14/00136 within the FPU program from Spanish Ministry of Education, Culture, and Sport. en_EN
dc.language Inglés es_ES
dc.publisher Elsevier es_ES
dc.relation.ispartof Pervasive and Mobile Computing es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Gerontechnology es_ES
dc.subject Cognitive games es_ES
dc.subject Tangible User Interfaces (TUI) es_ES
dc.subject Robots es_ES
dc.subject Usability es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.title Tangibot: A tangible-mediated robot to support cognitive games for ageing people A usability study es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1016/j.pmcj.2016.08.007 es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MINECO//TIN2014-60077-R/ES/SISTEMA DE TERAPIAS DE JUEGO BASADO EN SUPERFICIES INTERACTIVAS PARA LA MEJORA DEL IMPACTO EMOCIONAL DERIVADO DE LA HOSPITALIZACION PEDIATRICA/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/GVA//ACIF%2F2014%2F214/ es_ES
dc.rights.accessRights Abierto es_ES
dc.date.embargoEndDate 2019-02-01 es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació es_ES
dc.description.bibliographicCitation García Sanjuan, F.; Jaén Martínez, FJ.; Nácher-Soler, VE. (2017). Tangibot: A tangible-mediated robot to support cognitive games for ageing people A usability study. Pervasive and Mobile Computing. 34:91-105. https://doi.org/10.1016/j.pmcj.2016.08.007 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://doi.org/10.1016/j.pmcj.2016.08.007 es_ES
dc.description.upvformatpinicio 91 es_ES
dc.description.upvformatpfin 105 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 34 es_ES
dc.relation.pasarela S\323536 es_ES
dc.contributor.funder Generalitat Valenciana es_ES
dc.contributor.funder Ministerio de Economía, Industria y Competitividad es_ES


Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem