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dc.contributor.author | Salvador-Herranz, G. | es_ES |
dc.contributor.author | Camba, J.D. | es_ES |
dc.contributor.author | Contero, Manuel | es_ES |
dc.contributor.author | Naya Sanchis, Ferran | es_ES |
dc.date.accessioned | 2019-05-11T20:03:55Z | |
dc.date.available | 2019-05-11T20:03:55Z | |
dc.date.issued | 2018 | es_ES |
dc.identifier.issn | 1615-5289 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/120351 | |
dc.description.abstract | [EN] Traditional interaction mechanisms in distributed digital spaces often fail to consider the intrinsic properties of action, perception, and communication among workgroups, which may affect access to the common resources used to mutually organize information. By developing suitable spatial geometries and natural interaction mechanisms, distributed spaces can become blended where the physical and virtual boundaries of local and remote spaces merge together to provide the illusion of a single unified space. In this paper, we discuss the importance of blended interaction in distributed spaces and the particular challenges faced when designing accessible technology. We illustrate this discussion through a new tangible interaction mechanism for collaborative spaces based on tabletop system technology implemented with optical frames. Our tangible elements facilitate the exchange of digital information in distributed collaborative settings by providing a physical manifestation of common digital operations. The tangibles are designed as passive elements that do not require the use of any additional hardware or external power while maintaining a high degree of accuracy. | es_ES |
dc.description.sponsorship | This work was supported by the Spanish Ministry of Economy and Competitiveness and the European Regional Development Fund, through the ANNOTA Project (Ref. TIN2013-46036-C3-1-R). | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Springer Verlag | es_ES |
dc.relation.ispartof | Universal Access in the Information Society | es_ES |
dc.rights | Reserva de todos los derechos | es_ES |
dc.subject | Tangible interaction | es_ES |
dc.subject | Interactive surfaces | es_ES |
dc.subject | Blended spaces | es_ES |
dc.subject | Tabletops | es_ES |
dc.subject.classification | EXPRESION GRAFICA EN LA INGENIERIA | es_ES |
dc.title | Accessibility and tangible interaction in distributed workspaces based on multi-touch surfaces | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.1007/s10209-017-0563-7 | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/MINECO//TIN2013-46036-C3-1-R/ES/LA APLICACION DE LAS ANOTACIONES 3D EN EL CONTEXTO INDUSTRIAL DE LA EMPRESA BASADA EN MODELOS (MODEL BASED ENTERPRISE) Y LA FORMACION TECNICA/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.date.embargoEndDate | 2019-06-01 | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica | es_ES |
dc.description.bibliographicCitation | Salvador-Herranz, G.; Camba, J.; Contero, M.; Naya Sanchis, F. (2018). Accessibility and tangible interaction in distributed workspaces based on multi-touch surfaces. Universal Access in the Information Society. 17(2):247-256. https://doi.org/10.1007/s10209-017-0563-7 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | http://doi.org/This work was supported by the Spanish Ministry of Economy and Competitiveness and the European Regional Development Fund, through the ANNOTA Project (Ref. TIN2013-46036-C3-1-R). | es_ES |
dc.description.upvformatpinicio | 247 | es_ES |
dc.description.upvformatpfin | 256 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 17 | es_ES |
dc.description.issue | 2 | es_ES |
dc.relation.pasarela | S\381120 | es_ES |
dc.contributor.funder | Ministerio de Economía y Empresa | es_ES |
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