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A systematic review of game technologies for pediatric patients

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A systematic review of game technologies for pediatric patients

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dc.contributor.author El Jurdi, Sandra es_ES
dc.contributor.author Montaner-Marco, Jorge es_ES
dc.contributor.author García Sanjuan, Fernando es_ES
dc.contributor.author Jaén Martínez, Francisco Javier es_ES
dc.contributor.author Nácher-Soler, Vicente Ernesto es_ES
dc.date.accessioned 2019-05-31T20:29:46Z
dc.date.available 2019-05-31T20:29:46Z
dc.date.issued 2018 es_ES
dc.identifier.issn 0010-4825 es_ES
dc.identifier.uri http://hdl.handle.net/10251/121344
dc.description.abstract [EN] Children in hospital are subjected to multiple negative stimuli that may hinder their development and social interactions. Although game technologies are thought to improve children's experience in hospital, there is a lack of information on how they can be used effectively. This paper presents a systematic review of the literature on the existing approaches in this context to identify gaps for future research. A total of 1305 studies were identified, of which 75 were thoroughly analyzed according to our review protocol. The results show that the most common approach is to design mono-user games with traditional computers or monitor-based video consoles, which serve as a distractor or a motivator for physical rehabilitation for primary school children undergoing fearful procedures such as venipuncture, or those suffering chronic, neurological, or traumatic diseases/injures. We conclude that, on the one hand, game technologies seem to present physical and psychological benefits to pediatric patients, but more research is needed on this. On the other hand, future designers of games for pediatric hospitalization should consider: 1. The development for kindergarten patients and adolescents, 2. Address the psychological impact caused by long-term hospitalization, 3. Use collaboration as an effective game strategy to reduce patient isolation, 4. Have purposes other than distraction, such as socialization, coping with emotions, or fostering physical mobility, 5. Include parents/caregivers and hospital staff in the game activities; and 6. Exploit new technological artifacts such as robots and tangible interactive elements to encourage intrinsic motivation. es_ES
dc.description.sponsorship This work is supported by the Spanish Ministry of Economy and Competitiveness and the European Development Regional Fund (EDRF-FEDER) with Project TIN2014-60077-R.
dc.language Inglés es_ES
dc.publisher Elsevier es_ES
dc.relation MINECO/TIN2014-60077-R-AR es_ES
dc.relation.ispartof Computers in Biology and Medicine es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Videogames es_ES
dc.subject Game technologies es_ES
dc.subject Children es_ES
dc.subject Hospital es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.title A systematic review of game technologies for pediatric patients es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1016/j.compbiomed.2018.04.019 es_ES
dc.rights.accessRights Abierto es_ES
dc.date.embargoEndDate 2019-06-01 es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació es_ES
dc.description.bibliographicCitation El Jurdi, S.; Montaner-Marco, J.; García Sanjuan, F.; Jaén Martínez, FJ.; Nácher-Soler, VE. (2018). A systematic review of game technologies for pediatric patients. Computers in Biology and Medicine. 97:89-112. https://doi.org/10.1016/j.compbiomed.2018.04.019 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://doi.org/10.1016/j.compbiomed.2018.04.019 es_ES
dc.description.upvformatpinicio 89 es_ES
dc.description.upvformatpfin 112 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 97 es_ES
dc.identifier.pmid 29715597
dc.relation.pasarela S\361791 es_ES
dc.contributor.funder Ministerio de Economía y Empresa es_ES


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