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Users Perceptions Using Low-End and High-End Mobile-Rendered HMDs: A Comparative Study

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Users Perceptions Using Low-End and High-End Mobile-Rendered HMDs: A Comparative Study

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dc.contributor.author Juan, M.-Carmen es_ES
dc.contributor.author García García, Inmaculada es_ES
dc.contributor.author Mollá, R. es_ES
dc.contributor.author López, R. es_ES
dc.date.accessioned 2019-05-31T20:43:55Z
dc.date.available 2019-05-31T20:43:55Z
dc.date.issued 2018 es_ES
dc.identifier.issn 2073-431X es_ES
dc.identifier.uri http://hdl.handle.net/10251/121372
dc.description.abstract [EN] Currently, it is possible to combine Mobile-Rendered Head-Mounted Displays (MR HMDs) with smartphones to have Augmented Reality platforms. The differences between these types of platforms can affect the user¿s experiences and satisfaction. This paper presents a study that analyzes the user¿s perception when using the same Augmented Reality app with two MR HMD (low-end and high-end). Our study evaluates the user¿s experience taking into account several factors (control, sensory, distraction, ergonomics, and realism). An Augmented Reality app was developed to carry out the comparison for two MR HMDs. The application had exactly the same visual appearance and functionality for both devices. Forty adults participated in our study. From the results, there were no statistically significant differences for the users¿ experience for the different factors when using the two MR HMDs, except for the ergonomic factors in favor of the high-end MR HMD. Even though the scores for the high-end MR HMD were higher in nearly all of the questions, both MR HMDs provided a very satisfying viewing experience with very high scores. The results were independent of gender and age. The participants rated the high-end MR HMD as the best one. Nevertheless, when they were asked which MR HMD they would buy, the participants chose the low-end MR HMD taking into account its price. es_ES
dc.language Inglés es_ES
dc.publisher MDPI AG es_ES
dc.relation.ispartof Computers es_ES
dc.rights Reconocimiento (by) es_ES
dc.subject Mobile-rendered HMDs es_ES
dc.subject Head-mounted viewers es_ES
dc.subject Headsets es_ES
dc.subject Head-mounted displays es_ES
dc.subject Augmented Reality es_ES
dc.subject Low-end mobile-rendered HMDs es_ES
dc.subject High-end mobile-rendered HMDs es_ES
dc.subject Samsung Gear VR es_ES
dc.subject Google Cardboard es_ES
dc.subject User s perceptions es_ES
dc.subject Comparative study es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.title Users Perceptions Using Low-End and High-End Mobile-Rendered HMDs: A Comparative Study es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.3390/computers7010015 es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació es_ES
dc.description.bibliographicCitation Juan, M.; García García, I.; Mollá, R.; López, R. (2018). Users Perceptions Using Low-End and High-End Mobile-Rendered HMDs: A Comparative Study. Computers. 7(1):1-17. https://doi.org/10.3390/computers7010015 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://doi.org/10.3390/computers7010015 es_ES
dc.description.upvformatpinicio 1 es_ES
dc.description.upvformatpfin 17 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 7 es_ES
dc.description.issue 1 es_ES
dc.relation.pasarela S\352736 es_ES


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