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dc.contributor.author | Banfi, Fabrizio | es_ES |
dc.contributor.author | Brumana, Raffaella | es_ES |
dc.contributor.author | Stanga, Chiara | es_ES |
dc.date.accessioned | 2019-07-26T09:58:40Z | |
dc.date.available | 2019-07-26T09:58:40Z | |
dc.date.issued | 2019-07-25 | |
dc.identifier.uri | http://hdl.handle.net/10251/124243 | |
dc.description.abstract | [EN] The dissemination of the tangible and intangible values of heritage building represents one of the most important objectives in the field of Digital Cultural Heritage (DCH). In recent years, different studies and research applied to heritage monuments have shown how it is possible to improve the awareness of the architectural heritage through the integration of latest developments in the field of 3D survey, 3D modelling, Building Information Modeling (BIM) and eXtended Reality (XR). On the other hand, this digital workflow requires a huge amount of data sources and a holistic approach to reach a high level of information sharing coming from different disciplines and sectors such as restoration, geomatics, 3D virtual museums and serious gaming. In conjunction with entertainment software and gaming, this research shows the main results obtained during the generative process of digital environments oriented to improve the level of information and to enrich the contents coming from the informative models. The case study is represented by one of the most important Lombard monuments: the Basilica of Sant’Ambrogio in Milan. This study, starting from the 3D survey and the data collection of the historical records of the church, improves the creation of an XR experience that reaches a new level of interactivity for different types of devices (desktop, mobile, VR headset) and users (experts, non-experts).Highlights:Generative modelling requirements and novel grades of generations (GOG) and accuracy (GOA) are presented in order to improve the digitisation of built heritage from the 3D survey, reducing time and costs of the scan-to-BIM process.The holistic value of generative modelling allows experts to create digital worlds able to faithfully and accurately represent the detected reality and improve new immersive environments for Virtual Reality (VR) and Augmented Reality (AR) projects.Immersive environments are created with a mixture of the latest generation software and hardware, allowing users to discover the hidden historical values of built heritage with new levels of interactivity and information. | es_ES |
dc.description.abstract | [ES] La divulgación de los valores tangibles e intangibles en el patrimonio construido representan uno de los objetivos más importantes en el campo del Patrimonio Cultural Digital (DCH). En los últimos años, diferentes estudios han demostrado la posibilidad de mejorar el conocimiento de nuestro patrimonio construido a través de la integración de los últimos desarrollos en el campo del levantamiento topográfico 3D, modelado 3D, Modelado de Información de la Construcción (BIM) y Realidad eXtendida (RX). Del mismo modo, se ha comprobado que este flujo de trabajo requiere de una gran cantidad de datos y un enfoque holístico con el fin de alcanzar un nivel alto de información compartida entre las diferentes disciplinas y sectores involucrados, como por ejemplo, la restauración, la geomática, los museos virtuales 3D y la industria del videojuego. Junto con el software de entretenimiento y los videojuegos, esta investigación muestra los principales resultados obtenidos durante el proceso de generación de entornos digitales orientados a mejorar el nivel de información y el contenido de uno de los monumentos más importantes en Lombardía: la Basílica de Sant’Ambrogio en Milán. Este estudio, que se inicia con el levantamiento 3D y la toma de datos provenientes de los registros históricos de la iglesia, está orientado a mejorar la creación de una experiencia de realidad extendida, con el objetivo de alcanzar varios niveles de interactividad a través de diferentes dispositivos (escritorio, móvil, auriculares de realidad virtual) y usuarios (expertos, no-expertos). | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Universitat Politècnica de València | |
dc.relation.ispartof | Virtual Archaeology Review | |
dc.rights | Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) | es_ES |
dc.subject | Realidad Virtual (RV) | es_ES |
dc.subject | Realidad aumentada (RA) | es_ES |
dc.subject | Escaneado-a-BIM | es_ES |
dc.subject | Grados de generación (GOG) | es_ES |
dc.subject | Modelado 3D | es_ES |
dc.subject | Museo virtual | es_ES |
dc.subject | Virtual Reality (VR) | es_ES |
dc.subject | Augmented reality (AR) | es_ES |
dc.subject | Scan-to-BIM | es_ES |
dc.subject | Grades of generation (GOG) | es_ES |
dc.subject | 3D modelling | es_ES |
dc.subject | Virtual museum | es_ES |
dc.title | Realidad extendida y modelos informativos en patrimonio arquitectónico: del proceso scan-to-BIM a la realidad virtual y aumentada | es_ES |
dc.title.alternative | Extended reality and informative models for the architectural heritage: from scan-to-BIM process to virtual and augmented reality | es_ES |
dc.type | Artículo | es_ES |
dc.date.updated | 2019-07-26T08:16:37Z | |
dc.identifier.doi | 10.4995/var.2019.11923 | |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | Banfi, F.; Brumana, R.; Stanga, C. (2019). Realidad extendida y modelos informativos en patrimonio arquitectónico: del proceso scan-to-BIM a la realidad virtual y aumentada. Virtual Archaeology Review. 10(21):14-30. https://doi.org/10.4995/var.2019.11923 | es_ES |
dc.description.accrualMethod | SWORD | es_ES |
dc.relation.publisherversion | https://doi.org/10.4995/var.2019.11923 | es_ES |
dc.description.upvformatpinicio | 14 | es_ES |
dc.description.upvformatpfin | 30 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 10 | |
dc.description.issue | 21 | |
dc.identifier.eissn | 1989-9947 | |
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