Antinucci, F. (2014). Comunicare nel Museo. Roma-Bari, Italy: Laterza, pp. 117-124.
Bici, M., Guachi, R., Colacicchi, O., D'Ercoli, G., & Campana, F. (2019). Posture evaluation for fragment re-alignment of ancient bronze statues: The case study of the Principe Ellenistico. In F. Cavas-Martínez, B. Eynard, F. Fernández Cañavate, D. Fernández-Pacheco, P. Morer, & V. Nigrelli (Eds.), Advances on mechanics, design engineering and manufacturing II. Lecture notes in mechanical engineering (pp 323-335). Cham: Springer. https://doi.org/10.1007/978-3-030-12346-8_32
Black, G. (2005). The Engaging Museum: Developing Museums for Visitor Involvement (pp. 179-210). London, UK:Routledge.
[+]
Antinucci, F. (2014). Comunicare nel Museo. Roma-Bari, Italy: Laterza, pp. 117-124.
Bici, M., Guachi, R., Colacicchi, O., D'Ercoli, G., & Campana, F. (2019). Posture evaluation for fragment re-alignment of ancient bronze statues: The case study of the Principe Ellenistico. In F. Cavas-Martínez, B. Eynard, F. Fernández Cañavate, D. Fernández-Pacheco, P. Morer, & V. Nigrelli (Eds.), Advances on mechanics, design engineering and manufacturing II. Lecture notes in mechanical engineering (pp 323-335). Cham: Springer. https://doi.org/10.1007/978-3-030-12346-8_32
Black, G. (2005). The Engaging Museum: Developing Museums for Visitor Involvement (pp. 179-210). London, UK:Routledge.
Blanco-Pons, S., Carrión-Ruiz, B., & Lerma, J.L. (2019) Augmented reality application assessment for disseminating rock art. Multimedia Tools and Applications, 78(8), 10265-10286. https://doi.org/10.1007/s11042-018-6609-x
Brawne, M. (1965). The New Museum: Architecture and Display. New York, US: Praeger.
Caspani, S., Brumana, R., Oreni, D., & Previtali, M. (2017). Virtual museums as digital storytellers for dissemination of built environment: Possible narratives and outlooks for appealing and rich encounters with the past. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-2/W5, 113-119. https://doi.org/10.5194/isprs-archives-XLII-2-W5-113-2017
Castagnetti, C., Giannini, M., & Rivola, R. (2017). Image-based virtual tours and 3d modeling of past and current ages for the enhancement of archaeological parks: The visual versilia 3d project. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-5/W1, 639-645. https://doi.org/10.5194/isprs-rchives-XLII-5-W1-639-2017
Charitos, D., Lepouras, G., Vassilakis, C., Katifori, V., & Halatsi, L. (2000). A method for designing and implementing virtual museums. In R. Hollands (Ed.), Proceedings 7th International UK VR-SIG Conference, Glasgow, UK.
Corti, C. (2001). Atlante dei Beni Archeologici della Provincia di Modena. III, Collina e Alta Pianura. Book 1, (pp. 190-191). Sesto Fiorentino (Firenze), Italy: All'Insegna del Giglio.
Crespellani, A. (1899). Scavi nel Modenese (1896-1897). AMDST Province Modenesi Serie IV, IX, pp 269-288.
Fazio, L., Lo Brutto, M., & Dardanelli, G. (2019). Survey and virtual reconstruction of ancient Roman floors in an archaeological context. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-2/W11, 511-518. https://doi.org/10.5194/isprs-archives-XLII-2-W11-511-2019
Fields, N. (2018). Mutina 43 BC: Mark Antony's Struggle for Survival. Oxford, UK: Osprey Publishing.
Gherardini, F., Santachiara, M., & Leali, F. (2018). 3D virtual reconstruction and augmented reality visualization of damaged stone sculptures. IOP Conference Series: Materials Science and Engineering, 364(1), 012018. https://doi.org/10.1088/1757-899X/364/1/012018
Giordani, N., & Paolozzi Strozzi, G. (2005). Il Museo Lapidario Estense, Catalogo generale. Venezia, Italy: Marsilio Editore.
Glover J. (2018). Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia. Birmingham, UK: Packt Publishing Limited.
Guidi, G., Trocchianesi, R., Pils, G., Morlando, G., & Seassaro, A. (2010). A Virtual Museum for Design: New forms of interactive fruition. 16th International Conference on Virtual Systems and Multimedia, VSMM 2010 (pp. 242-249). https://doi.org/10.1109/VSMM.2010.5665977
Guidi, G., & Remondino, F. (2012). 3D modelling from real data. In C. Alexandru (Ed.), Modeling and Simulation in Engineering (pp. 69-102). https://doi.org/10.5772/30323
ICOM, International Council of Museums (n.d.). Museum Definition. Retrieved from https://icom.museum/en/activities/standards-guidelines/museum-definition
Kleinhenz, C. (2004). Routledge Revivals: Medieval Italy (2004): An Encyclopedia (Vol. II). New York: Routledge.
Krukar, J. (2014). Walk, look, remember: The influence of the gallery's spatial layout on human memory for an art exhibition. Behavioral Sciences, 4(3), 181-201. https://doi.org/10.3390/bs4030181
Lanham, M. (2018). Learn ARCore - Fundamentals of Google ARCore: Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0. Birmingham, UK: Packt Publishing Limited.
Linowes, J. & Babilinski, K. (2017). Augmented Reality for Developers. Birmingham, UK: Packt Publishing Limited.
Lo Brutto, M., Garraffa, A., Pellegrino, L., & Di Natale, B. (2015). 3D Mosaic documentation using close range photogrammetry. Proceedings of the 1st International Conference on Metrology for Archaeology (pp. 82-87). Benevento, Italy.
Ludovico A., (2012). Augmented Art. In Communication Strategies Lab (Ed.), Realtà aumentate: esperienze, strategie e contenuti per l'Augmented Reality (pp. 109-133). Milano, Italy: Apogeo Education.
Luigini, A., Brusaporci, S., Vattano, S., & Tata, A. (2019). 3D digital models for a widespread museum: the Renon's "Bauernhöfe". International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-2/W9, 447-453. https://doi.org/10.5194/isprs-archives-XLII-2-W9-447-2019
Maícas, J. M., & Viñals, M. J. (2017). Design of a virtual tour for the enhancement of Llíria's architectural and urban heritage and its surroundings. Virtual Archaeology Review, 8(17), 42-48. https://doi.org/10.4995/var.2017.5845
Maioli, M. G. (2013). I mosaici di Savignano Il mosaico ritrovato. Indagini archeologiche a Savignano sul Panaro. Firenze, Italy: All'insegna del Giglio. pp 55-65.
Malmusi, C. (1930). Museo Lapidario Modenese. Modena, Italy: Franco Cosimo Panini.
Noh, Z., Shahrizal, M., & Pan, Z. (2009). A review on augmented reality for virtual heritage system. In M. Chang, R. Kuo et al. (Eds.), Learning by playing. game-based education system design and development (pp. 50-61). Heidelberg, Germany: Springer.
Ouimet, C., Gregga, J., Kretz, S., Chandler, C. A., & Hayes, J. (2015). Documentation and dissemination of the sculptural elements of Canada's parliamentary buildings: methodology development and evolution, a case study. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XL-5/W7, 347-352. https://doi.org/10.5194/isprsarchives-XL-5-W7-347-2015
Parras, D., Cavas-Martínez, F., Nieto, J., Cañavate, F.J.F., & Fernández-Pacheco, D.G. (2018). Reconstruction by low cost software based on photogrammetry as a reverse engineering process. Lecture Notes in Computer Science, Vol. 10909, 145-154. https://doi.org/10.1007/978-3-319-91581-4_11
Polycarpou, C. (2018). The ViMM Definition of a Virtual Museum. Retrieved from https://www.vi-mm.eu/2018/01/10/thevimm-definition-of-a-virtual-museum/
Psarra, S. (2005). Spatial culture, way-finding and the educational message: the impact of layout on the spatial, social and educational experiences of visitors to museums and galleries. In S. Macleod (Ed.), Reshaping museum space (pp. 78-94). London, UK: Imprint Routledge.
Purnomo, F. A., Santosa, P. I., Hartanto, R., Pratisto, E. H., & Purbayu, A. (2018). Implementation of augmented reality technology in Sangiran Museum with Vuforia. IOP Conference Series: Materials Science and Engineering, 333(1). https://doi.org/10.1088/1757-899X/333/1/012103
Rebecchi, F. (1984). Il reimpiego di materiale antico nel Duomo di Modena. In Lanfranco e Wiligelmo. Il Duomo di Modena, catalogo della mostra (luglio 1984, febbraio 1985)(pp. 319-353). Modena, Italy:Edizioni Panini.
Rees Lehay, H. (2005). Producing a public for art: gallery space in the twenty-first century. In S. Macleod (Ed.), Reshaping museum space (pp. 9-25). London, UK: Imprint Routledge.
Rojas-Sola, J. I., & de la Morena-de la Fuente, E. (2018). Digital 3D reconstruction of Betancourt's historical heritage: The dredging machine in the port of Kronstadt. Virtual Archaeology Review, 9(18), 44-56. https://doi.org/10.4995/var.2018.7946
Sandonnini, T. (1983). Cronaca dei restauri del Duomo di Modena (1897-1925) (pp. 145-149). Modena, Italy: Aedes Muratoriana.
Santachiara, M., Gherardini, F., & Leali, F. (2018). An augmented reality application for the visualization and the pattern analysis of a Roman mosaic. IOP Conference Series: Materials Science and Engineering, 364(1), 012094. https://doi.org/10.1088/1757-899X/364/1/012094
Santos, P., Ritz, M., Fuhrmann, C., & Fellner, D. (2017). 3D mass digitization: A milestone for archaeological documentation. Virtual Archaeology Review, 8(16), 1-11. https://doi.org/10.4995/var.2017.6321
Scopigno, R., Corsini, M., Callieri, M., & Dellepiane, M. (2011). Using digital 3D models for study and restoration of cultural heritage artifacts. In F. Stanco, S. Battiato et al (Eds.), Digital imaging for cultural heritage preservation: Analysis, restoration, and reconstruction of ancient artworks (pp. 353-384). Boca Raton, US: CRC Press. 13
Screven, C. (1986). Exhibitions and information centers: some principles and approaches. Curator, 29(2), 109-37. https://doi.org/10.1111/j.2151-6952.1986.tb01433.x
Shackley, M. (1999). Visitor management. In A. Leaske, & I. Yeoman (Eds.), Heritage visitor attractions: An operations management perspective (pp. 69-82). London, UK: Cassells.
Skolnick, L. H. (2005). Towards a new museum architecture: Narrative and representation. In S. Macleod (Ed.), Reshaping Museum Space (pp. 118-130). London, UK: Imprint Routledge.
Sylaiou, S., Liarokapis, F., Kotsakis, K., & Petros, P. (2009). Virtual museums, a survey and some issues for consideration. Journal of Cultural Heritage, 10(4), 520-528. https://doi.org/10.1016/j.culher.2009.03.003
Tsichritzis, D., & Gibbs, S. (1991). Virtual museums and virtual realities. Proceedings of the International Conference on Hypermedia and Interactivity in Museums. Pittsburgh, US.
Tucci, G., Cini, D., & Nobile, A. (2011). Effective 3D digitization of archaeological artifacts for interactive virtual museum. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XXXVIII-5W16, 413-420. https://doi.org/10.5194/isprsarchives-XXXVIII-5-W16-413-2011
Tucci, G., Bonora, V., Conti, A., & Fiorini, L. (2017). High-quality 3D models and their use in a cultural heritage conservation project. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-2W5, 687-693. https://doi.org/10.5194/isprs-archives-XLII-2-W5-687-2017
V-MUST, Virtual Museum Transnational Network. (n.d.) What is a Virtual Museum? Retrieved from http://www.vmust.net/virtual-museums/what-virtual-museum
Valente, R., Brumana, R., Oreni, D., Banfi, F., Barazzetti, L., & Previtali, M. (2017). Object-oriented approach for 3D archaeological documentation. International Archives of the Photogrammetry, Remote Sensing and Spatial Information ciences, XLII-2-W5, 707-712. https://doi.org/10.5194/isprs-archives-XLII-2-W5-707-2017
Vergo, P. (1989). Introduction. In P. Vergo (Ed.), The New Museology (pp.1-5). London, UK: Reaktion Books.
Volpe, Y., Furferi, R., Governi, L., & Tennirelli, G. (2014). Computer-based methodologies for semi-automatic 3D model generation from paintings. International Journal of Computer Aided Engineering and Technology, 6(1), 88-112. https://doi.org/10.1504/IJCAET.2014.058012
Wilson, P. F., Stott, J., Warnett, J. M., Attridge, A., Smith, M. P., & Williams, M. A. (2018). Evaluation of touchable 3Dprinted replicas in museums. Curator: The Museum Journal, 60(4), 445-465. https://doi.org/10.1111/cura.12244
Younes, G., Kahil, R., Jallad, M., Asmar, D., Elhajj, I., Turkiyyah, G., & Al-Harithy, H. (2017). Virtual and augmented reality for rich interaction with cultural heritage sites: A case study from the Roman Theater at Byblos. Digital Applications in Archaeology and Cultural Heritage, 5, 1-9. https://doi.org/10.1016/j.daach.2017.03.002
[-]