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Learning Gain using a game improve pharmacology knowledge in two transnational HE institutes.

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Learning Gain using a game improve pharmacology knowledge in two transnational HE institutes.

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Crawford, R. (2019). Learning Gain using a game improve pharmacology knowledge in two transnational HE institutes. En HEAD'19. 5th International Conference on Higher Education Advances. Editorial Universitat Politècnica de València. 1321-1328. https://doi.org/10.4995/HEAD19.2019.9412

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/125720

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Title: Learning Gain using a game improve pharmacology knowledge in two transnational HE institutes.
Author:
Issued date:
Abstract:
[EN] Gamification in higher education has been shown to provide a diverse range of learning opportunities for higher education practitioners as well as students. Building on our research exploring the benefits of using a ...[+]
Subjects: Higher Education , Learning , Educational systems , Teaching , Gamification , Pedagogy , Pharmacology , Learning and teaching , Confidence
Copyrigths: Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
ISBN: 9788490486610
Source:
HEAD'19. 5th International Conference on Higher Education Advances.
DOI: 10.4995/HEAD19.2019.9412
Publisher:
Editorial Universitat Politècnica de València
Publisher version: http://ocs.editorial.upv.es/index.php/HEAD/HEAD19/paper/view/9412
Conference name: Fifth International Conference on Higher Education Advances
Conference place: València, Spain
Conference date: Junio 26-28, 2019
Type: Capítulo de libro Comunicación en congreso

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