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Render systems

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Render systems

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dc.contributor.advisor Linares Pellicer, Jordi Joan es_ES
dc.contributor.advisor Koskimaa, Olli es_ES
dc.contributor.advisor Jakonen, Ismo es_ES
dc.contributor.author Amorós Serra, Gerard es_ES
dc.date.accessioned 2020-02-20T09:44:01Z
dc.date.available 2020-02-20T09:44:01Z
dc.date.created 2019-05-31
dc.date.issued 2020-02-20 es_ES
dc.identifier.uri http://hdl.handle.net/10251/137364
dc.description.abstract [EN] The rendering process is a common bottleneck in businesses like animation studios. There are many ways to get around this problem, among them is a render farm. In this study the factors affecting rendering are examined, from hardware and lighting effects to parallelization costs. To analyze this, a render farm with Autodesk’s Back-burner is set up and multiple benchmarking tests are realized. The purpose of this study is to better understand the render farm as a solution to long render times. Balancing their costs with its benefits and creating models to predict the speedup in real world scenarios. How to set up a render farm and what effectiveness we can expect from it at different scale points. How to avoid bottlenecks and other problems and how to get high efficiencies. We found some guidelines on price points for a targeted speedup and when cloud computing options are better suited for a use case. Specifically, small render farms from one to thirty machines are studied, how the length of rendering times affects the speedup and how higher resolutions impact ren-dering times. The concept of using the manager machine as a rendering machine for increased throughput is put to the test. It is found that long jobs achieve higher speedups and that small render farms can use the manager machine to render at the same time without a noticeable impact on the network. The work focused around the parallelization costs and speedups, explaining what factors limit the speedup and discussing ways to minimize this. Finally, a brief introduction to the environmental impact of a render farm expressed in its carbon footprint is discussed. es_ES
dc.format.extent 44 es_ES
dc.language Inglés es_ES
dc.publisher Universitat Politècnica de València es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Sistemas de renderizado es_ES
dc.subject Renderizado es_ES
dc.subject Render farm es_ES
dc.subject Benchmarking es_ES
dc.subject 3DS max es_ES
dc.subject Backburner es_ES
dc.subject Autodesk es_ES
dc.subject Servicios en la nube es_ES
dc.subject Análisis económico es_ES
dc.subject Render systems es_ES
dc.subject Rendering es_ES
dc.subject Cloud services es_ES
dc.subject Economic analysis es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.subject.other Grado en Ingeniería Informática-Grau en Enginyeria Informàtica es_ES
dc.title Render systems es_ES
dc.type Proyecto/Trabajo fin de carrera/grado es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escuela Politécnica Superior de Alcoy - Escola Politècnica Superior d'Alcoi es_ES
dc.contributor.affiliation Universitat Politècnica de València. Instituto Universitario Valenciano de Investigación en Inteligencia Artificial - Institut Universitari Valencià de Recerca en Intel·ligència Artificial es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació es_ES
dc.description.bibliographicCitation Amorós Serra, G. (2019). Render systems. http://hdl.handle.net/10251/137364 es_ES
dc.description.accrualMethod TFGM es_ES
dc.relation.pasarela TFGM\121956 es_ES


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