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Computer Simulation of Multidimensional Archaeological Artefacts

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Moitinho De Almeida, V.; Barceló, JA. (2013). Computer Simulation of Multidimensional Archaeological Artefacts. Virtual Archaeology Review. 4(9):223-229. https://doi.org/10.4995/var.2013.4277

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/138679

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Title: Computer Simulation of Multidimensional Archaeological Artefacts
Author: Moitinho de Almeida, Vera Barceló, Juan Anton
Issued date:
Abstract:
[EN] The main purpose of this ongoing research is to understand possible function(s) of archaeological artefacts through Reverse Engineering processes. In addition, we intend to provide new data, as well as possible explications ...[+]


[ES] El principal propósito de esta investigación consiste en comprender la(s) función(es) más probable(s) de los artefactos arqueológicos a través de un proceso de Ingeniería Inversa. Además, intentamos proporcionar nuevos ...[+]
Subjects: 3D scan , Artificial intelligence , Reverse engineering , Simulation , Virtual reconstruction , Digitalización 3D , Inteligencia artificial , Ingeniería inversa , Simulación , Reconstrucción virtual
Copyrigths: Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
Source:
Virtual Archaeology Review. (eissn: 1989-9947 )
DOI: 10.4995/var.2013.4277
Publisher:
Universitat Politècnica de València
Publisher version: https://doi.org/10.4995/var.2013.4277
Project ID:
Obra Social la Caixa/RECER2010-05
Fundació ”la Caixa” - ACUP/RECER2010-05
MICINN/ CONSOLIDER-INGENIO 2010/ CSD2010-00034
Thanks:
This research is part of the project PADICAT ("Patrimoni Digital Arqueològic de Catalunya), funded by the Obra Social la Caixa and the Asociació d'Universitats Catalanes (Programa RecerCaixa, RECER2010-05), as well as ...[+]
Type: Artículo

References

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BOSCH, Angel, CHINCHILLA, Julia, TARRUS, Josep et al (2006): "Els objectes de fusta del poblat neolitic de la Draga. Excavacions de 1995-2005", in Monografies del CASC, 6. Girona.

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MOITINHO, Vera, BARCELO, Juan Anton (2012b): "Understanding Virtual Objects through Reverse Engineering", in Virtual Archaeology Review, Vol. 3 no 7, pp. 14-17.

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