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Exploración de técnicas de Smoothed-Particle Hydrodynamics (SPH) para la simulación de cuerpos flotantes

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Exploración de técnicas de Smoothed-Particle Hydrodynamics (SPH) para la simulación de cuerpos flotantes

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dc.contributor.advisor Cuenca Gotor, Vanesa Paula es_ES
dc.contributor.advisor Silva Garzón, Camilo Fernando es_ES
dc.contributor.author Tomás Gil, Álvaro es_ES
dc.date.accessioned 2020-05-15T09:15:42Z
dc.date.available 2020-05-15T09:15:42Z
dc.date.created 2018-09-24
dc.date.issued 2020-05-15 es_ES
dc.identifier.uri http://hdl.handle.net/10251/143368
dc.description.abstract [ES] En este trabajo se realiza un estudio sobre las múltiples técnicas de simulación hidrodinámica basada en SPH, un método computacional para la simulación de fluidos basado en la simulación por partículas. Asimismo, se trata de implementar la simulación de una superficie libre de agua expuesta a un cuerpo flotante utilizando las técnicas de este método que se consideran más realistas. Una vez implementada dicha simulación en MATLAB, se lleva a cabo un análisis de los resultados obtenidos, teniendo en cuenta la veracidad de la simulación. es_ES
dc.description.abstract [EN] The development of any reliable scientific simulation requires physically sound assumptions in order to ensure that the results provided by such simulation tool are as reliable as possible. Otherwise, the utility of the implemented simulation is hindered by the fact that the reality that it recreates does not correspond with the real case under study. Such is the case of implementations of Smoothed Particle Hydrodynamics (SPH) techniques. Although these simulation methods can provide extremely aesthetically pleasing reproductions of fluid movement, it is of considerable significance for the engineer employing these methods to ensure that these recreations are as plausible as possible. In the case of the simulation of a free fluid surface, one can obtain immensely realistic results when correctly employing a Lagrangian scheme such as SPH, partly because in Lagrangian flow fields, the fluid is described by observing the individual motion of a fluid parcel in space and time, thus allowing for a more precise definition of the fluid free surface [2]. This is specially advantageous when compared with Eulerian approaches such as the implementation of the Shallow Water Equations, which require the computation of the free surface elevation of the fluid for every point of the computational domain [22]. In this manner, the objective of this study is to implement a 2D SPH simulation of a free fluid surface interacting with a floating body, and to develop this simulation taking into account the significance of the verisimilitude of the results. The plausibility of the obtained results is observed mainly by analyzing the structure of every component of the simulation structure in contrast with the relevant sources, and by validating the methods employed with a standard case scenario. This report continues by presenting an introduction to the basic principles of SPH and to the basic structure of any SPH Solver, and by further describing and discussing the form that each of the components of the simulation has adopted. Within these descriptions of the elements of the simulation, a special depth will be added to the presentation of the methods of inclusion of the rigid body within the simulation. Later, the results of the simulated cases will be presented and compared. These same results will later be validated by analyzing the resolution of a specific case scenario involving a floating body, in order to end with an evaluation of the study as a whole. es_ES
dc.format.extent 48 es_ES
dc.language Inglés es_ES
dc.publisher Universitat Politècnica de València es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject SPH es_ES
dc.subject Hidrodinámica es_ES
dc.subject CFD es_ES
dc.subject Simulación es_ES
dc.subject MATLAB es_ES
dc.subject Flotabilidad es_ES
dc.subject Partículas es_ES
dc.subject.classification FISICA APLICADA es_ES
dc.subject.other Grado en Ingeniería Aeroespacial-Grau en Enginyeria Aeroespacial es_ES
dc.title Exploración de técnicas de Smoothed-Particle Hydrodynamics (SPH) para la simulación de cuerpos flotantes es_ES
dc.type Proyecto/Trabajo fin de carrera/grado es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Física Aplicada - Departament de Física Aplicada es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escuela Técnica Superior de Ingeniería del Diseño - Escola Tècnica Superior d'Enginyeria del Disseny es_ES
dc.description.bibliographicCitation Tomás Gil, Á. (2018). Exploración de técnicas de Smoothed-Particle Hydrodynamics (SPH) para la simulación de cuerpos flotantes. Universitat Politècnica de València. http://hdl.handle.net/10251/143368 es_ES
dc.description.accrualMethod TFGM es_ES
dc.relation.pasarela TFGM\89312 es_ES


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