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dc.contributor.author | Banfi, Fabrizio | es_ES |
dc.date.accessioned | 2020-07-16T10:12:21Z | |
dc.date.available | 2020-07-16T10:12:21Z | |
dc.date.issued | 2020-07-08 | |
dc.identifier.uri | http://hdl.handle.net/10251/148113 | |
dc.description.abstract | [EN] Data collection, documentation and analysis of the traces of ancient ruins and archaeological sites represent an inestimable value to be handed down to future generations. Thanks to the development of new technologies in the field of computer graphics, Building Information Modelling (BIM), Virtual Reality (VR) and three-dimensional (3D) digital survey, this research proposes new levels of interactivity between users and virtual environments capable of communicating the tangible and intangible values of remains of ancient ruins. In this particular field of development, 3D drawing and digital modelling are based on the application of new Scan-to-HBIM-to-VR specifications capable of transforming simple points (point clouds) into mathematical models and digital information. Thanks to the direct application of novel grades of generation (GOG) and accuracy (GOA) it has been possible to go beyond the creation of complex models for heritage BIM (HBIM) and explore the creation of informative 3D representation composed by subelements (granular HBIM objects) characterized by a further level of knowledge. The value of measurement, 3D drawing and digital modelling have been investigated from the scientific point of view and oriented to the generation of a holistic model able to relate both with architects, engineers, and surveyors but also with archaeologists, restorers and virtual tourists. | es_ES |
dc.description.abstract | [ES] La captura de datos, la documentación y el análisis de los restos de las ruinas antiguas y de los sitios arqueológicos representan una herencia inestimabile que debe ser transferida a las generaciones futúras. Gracias al desarrollo de las nuevas tecnologías en el campo de los gráficos por ordenador, el modelado de información de la construción (BIM), la realidad virtual (RV) y el levantamiento digital tridimensional (3D), esta investigación propone nuevos niveles de interacción entre los usuarios y los entornos digitales que pueden comunicar los valores tangibiles e intangibles de los restos de las ruinas antiguas. En este particular ámbito de desarrollo, el dibujo 3D y la modelización digital se basan en la aplicación de las nuevas especificaciones escaneado-a-HBIM-a-RV, capaces de transformar puntos simples (nubes de puntos) en modelos matemáticos e informacción digital. Gracias a la aplicación directa de los GOG (grados of generación) y GOA (grados de exactitud) ha sido posible ir más allá de la creacción de los complejos BIM patrimoniales (HBIM) y explorar la creacción de representaciones 3D, formada por sub-elementos (objetos HBIM granulares) caracterizados por un mayor nivel de conocimiento. El valor de la medición, el dibujo 3D y el modelado digital ha sido investigado desde un enfoque científico y orientado a la generación de un modelo holístico capaz de relacionar tanto a arquitectos, ingenieros y aparejadores con arqueológos, restauradores y turistas virtuales. | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Universitat Politècnica de València | es_ES |
dc.relation.ispartof | Virtual Archaeology Review | es_ES |
dc.rights | Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) | es_ES |
dc.subject | Modelado de información de la construción | es_ES |
dc.subject | Dibujo 3D | es_ES |
dc.subject | Grado de generación (GOG) | es_ES |
dc.subject | Objetos HBIM granulares | es_ES |
dc.subject | Arqueología | es_ES |
dc.subject | Realidad virtual (RV) | es_ES |
dc.subject | Historic Building Information Modelling (HBIM) | es_ES |
dc.subject | 3D drawing | es_ES |
dc.subject | Grade of Generation (GOG) | es_ES |
dc.subject | Granular HBIM objects | es_ES |
dc.subject | Archaeology | es_ES |
dc.subject | Virtual Reality (VR) | es_ES |
dc.title | HBIM, 3D drawing and virtual reality for archaeological sites and ancient ruins | es_ES |
dc.title.alternative | HBIM, dibujo 3D y realidad virtual aplicados a sitios arqueológicos y ruinas antiguas | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.4995/var.2020.12416 | |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | Banfi, F. (2020). HBIM, 3D drawing and virtual reality for archaeological sites and ancient ruins. Virtual Archaeology Review. 11(23):16-33. https://doi.org/10.4995/var.2020.12416 | es_ES |
dc.description.accrualMethod | OJS | es_ES |
dc.relation.publisherversion | https://doi.org/10.4995/var.2020.12416 | es_ES |
dc.description.upvformatpinicio | 16 | es_ES |
dc.description.upvformatpfin | 33 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 11 | es_ES |
dc.description.issue | 23 | es_ES |
dc.identifier.eissn | 1989-9947 | |
dc.relation.pasarela | OJS\12416 | es_ES |
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