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Channel Modelling based on Game Engines Light Physics for mmW in Indoor Scenarios

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Channel Modelling based on Game Engines Light Physics for mmW in Indoor Scenarios

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dc.contributor.author Inca-Sánchez, Saúl Adrián es_ES
dc.contributor.author Prado-Alvarez, Danaisy es_ES
dc.contributor.author Martín-Sacristán, David es_ES
dc.contributor.author Monserrat del Río, Jose Francisco es_ES
dc.date.accessioned 2020-09-11T09:21:32Z
dc.date.available 2020-09-11T09:21:32Z
dc.date.issued 2020-03-20 es_ES
dc.identifier.isbn 978-88-31299-00-8 es_ES
dc.identifier.uri http://hdl.handle.net/10251/149839
dc.description.abstract [EN] The importance of Millimeter Waves (mmW) band for the Fifth Generation (5G) of mobile and wireless communications has motivated a lot of work in mmW channel modelling. In this paper, we assess the use of the light physics modelling of a game engine to calculate the propagation losses at mmW band in an indoor scenario. With that aim, we propose a model that we refer to as Light Intensity Model (LIM), in which a detailed 3D scenario is created in a game engine, radio transmitters and receivers are replaced by light sources and detectors, and the received light intensities are translated to received radio signal power through a translation function which is the key of the model. The results obtained corroborate the validity of the assessed approach to model propagation losses in indoor scenarios es_ES
dc.description.sponsorship This work has been partially funded by MSCA Project 766231 WaveComBE. This work has also been partially performed in the framework of the H2020 project 5G-SMART co-funded by the EU. The authors would like to acknowledge the contributions of their colleagues. The views expressed are those of the authors and do not necessarily represent the project. The consortium is not liable for any use that may be made of any of the information contained therein. es_ES
dc.language Inglés es_ES
dc.publisher IEEE es_ES
dc.relation.ispartof 2020 14th European Conference on Antennas and Propagation (EuCAP) es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Millimeter waves es_ES
dc.subject MmW es_ES
dc.subject Propagation es_ES
dc.subject Channel modelling es_ES
dc.subject Path loss es_ES
dc.subject Game engine es_ES
dc.subject.classification TEORIA DE LA SEÑAL Y COMUNICACIONES es_ES
dc.title Channel Modelling based on Game Engines Light Physics for mmW in Indoor Scenarios es_ES
dc.type Comunicación en congreso es_ES
dc.type Capítulo de libro es_ES
dc.identifier.doi 10.23919/EuCAP48036.2020.9135755 es_ES
dc.relation.projectID info:eu-repo/grantAgreement/EC/H2020/766231/EU/mmWave Communications in the Built Environments/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Comunicaciones - Departament de Comunicacions es_ES
dc.contributor.affiliation Universitat Politècnica de València. Instituto Universitario de Telecomunicación y Aplicaciones Multimedia - Institut Universitari de Telecomunicacions i Aplicacions Multimèdia es_ES
dc.description.bibliographicCitation Inca-Sánchez, SA.; Prado-Alvarez, D.; Martín-Sacristán, D.; Monserrat Del Río, JF. (2020). Channel Modelling based on Game Engines Light Physics for mmW in Indoor Scenarios. IEEE. 1-5. https://doi.org/10.23919/EuCAP48036.2020.9135755 es_ES
dc.description.accrualMethod S es_ES
dc.relation.conferencename 14th European Conference on Antennas and Propagation (EUCAP 2020) es_ES
dc.relation.conferencedate Marzo 15-20,2020 es_ES
dc.relation.conferenceplace Copenhagen, Denmark es_ES
dc.relation.publisherversion https://doi.org/10.23919/EuCAP48036.2020.9135755 es_ES
dc.description.upvformatpinicio 1 es_ES
dc.description.upvformatpfin 5 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela S\415589 es_ES


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