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A heuristic procedure for computing the nucleolus

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A heuristic procedure for computing the nucleolus

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dc.contributor.author Perea Rojas Marcos, Federico es_ES
dc.contributor.author Puerto, Justo es_ES
dc.date.accessioned 2020-11-20T04:31:39Z
dc.date.available 2020-11-20T04:31:39Z
dc.date.issued 2019-12 es_ES
dc.identifier.issn 0305-0548 es_ES
dc.identifier.uri http://hdl.handle.net/10251/155405
dc.description.abstract [EN] This paper introduces a row and column generation algorithm for finding the nucleolus, based on a linear programming model proposed in an earlier research. Since this approach cannot return an allocation for large games, we also propose a heuristic approach, which is based on sampling the coalitions space. Experiments over medium sized games show that the proposed heuristic finds allocations which are close to the true nucleolus, in a reasonable amount of time. Experiments over 100-player games show that the proposed heuristic can be applied to games of large size. es_ES
dc.description.sponsorship The authors would like to acknowledge the support from Spanish "Ministerio de Economia y competitividad" throughout grant number MTM2016-74983 and grant "SCHEYARD - Optimization of Scheduling Problems in Container Yards" (No. DPI2015-65895-R) financed by FEDER funds. Special thanks are due to two anonymous referees for their valuable comments. es_ES
dc.language Inglés es_ES
dc.publisher Elsevier es_ES
dc.relation.ispartof Computers & Operations Research es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Nucleolus es_ES
dc.subject Game theory es_ES
dc.subject Linear programming es_ES
dc.subject Heuristic es_ES
dc.subject.classification ESTADISTICA E INVESTIGACION OPERATIVA es_ES
dc.title A heuristic procedure for computing the nucleolus es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1016/j.cor.2019.104764 es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MINECO//MTM2016-74983-C2-1-R/ES/Nuevos Desafíos Matemáticos en Problemas Logísticos y de Transporte Integrado sobre Redes Complejas: Diseño y Optimización/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MINECO//DPI2015-65895-R/ES/OPTIMIZATION OF SCHEDULING PROBLEMS IN CONTAINER YARDS/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Estadística e Investigación Operativa Aplicadas y Calidad - Departament d'Estadística i Investigació Operativa Aplicades i Qualitat es_ES
dc.description.bibliographicCitation Perea Rojas Marcos, F.; Puerto, J. (2019). A heuristic procedure for computing the nucleolus. Computers & Operations Research. 112:1-9. https://doi.org/10.1016/j.cor.2019.104764 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.1016/j.cor.2019.104764 es_ES
dc.description.upvformatpinicio 1 es_ES
dc.description.upvformatpfin 9 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 112 es_ES
dc.relation.pasarela S\392312 es_ES
dc.contributor.funder European Regional Development Fund es_ES
dc.contributor.funder Ministerio de Economía y Competitividad es_ES


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