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Embodiment and Presence in Virtual Reality After Stroke. A Comparative Study With Healthy Subjects

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Embodiment and Presence in Virtual Reality After Stroke. A Comparative Study With Healthy Subjects

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dc.contributor.author Borrego, Adrián es_ES
dc.contributor.author Latorre, Jorge es_ES
dc.contributor.author Alcañiz Raya, Mariano Luis es_ES
dc.contributor.author Llorens Rodríguez, Roberto es_ES
dc.date.accessioned 2020-12-11T04:33:40Z
dc.date.available 2020-12-11T04:33:40Z
dc.date.issued 2019-10-10 es_ES
dc.identifier.uri http://hdl.handle.net/10251/156850
dc.description.abstract [EN] The ability of virtual reality (VR) to recreate controlled, immersive, and interactive environments that provide intensive and customized exercises has motivated its therapeutic use after stroke. Interaction and bodily presence in VR-based interventions is usually mediated through virtual selves, which synchronously represent body movements or responses to events on external input devices. Embodied self-representations in the virtual world not only provide an anchor for visuomotor tasks, but their morphologies can have behavioral implications. While research has focused on the underlying subjective mechanisms of exposure to VR on healthy individuals, the transference of these findings to individuals with stroke is not evident and remains unexplored, which could affect the experience and, ultimately, the clinical effectiveness of neurorehabilitation interventions. This study determined and compared the sense of embodiment and presence elicited by a virtual environment under different perspectives and levels of immersion in healthy subjects and individuals with stroke. Forty-six healthy subjects and 32 individuals with stroke embodied a gender-matched neutral avatar in a virtual environment that was displayed in a first-person perspective with a head-mounted display and in a third-person perspective with a screen, and the participants were asked to interact in a virtual task for 10 min under each condition in counterbalanced order, and to complete two questionnaires about the sense of embodiment and presence experienced during the interaction. The sense of body-ownership, self-location, and presence were more vividly experienced in a first-person than in a third-person perspective by both healthy subjects (p < 0.001, eta(2)(p) = 0.212; p = 0.005, eta(2)(p) = 0.101; p = 0.001, eta(2)(p) = 0.401, respectively) and individuals with stroke (p = 0.019, eta(2)(p) = 0.070; p = 0.001, eta(2)(p) = 0.135; p = 0.014, eta(2)(p) = 0.077, respectively). In contrast, no agency perspective-related differences were found in any group. All measures were consistently higher for healthy controls than for individuals with stroke, but differences between groups only reached statistical significance in presence under the first-person condition (p < 0.010, eta(2)(p) = 0.084). In spite of these differences, the participants experienced a vivid sense of embodiment and presence in almost all conditions. These results provide first evidence that, although less intensively, embodiment and presence are similarly experienced by individuals who have suffered a stroke and by healthy individuals, which could support the vividness of their experience and, consequently, the effectiveness of VR-based interventions. es_ES
dc.description.sponsorship This study was funded by Ministerio de Economía y Competitividad of Spain (Project RTC-2017-6051-7 and Grant BES-2014-068218), Fundació la Marató de la TV3 (Grant 201701-10), and Universitat Politècnica de València (Grant PAID-10-18). We acknowledge the support of NVIDIA Corporation with the donation of the Titan Xp GPU used for this research. es_ES
dc.language Inglés es_ES
dc.publisher Frontiers Media SA es_ES
dc.relation.ispartof Frontiers in Neurology es_ES
dc.rights Reconocimiento (by) es_ES
dc.subject Embodiment es_ES
dc.subject Body-ownership es_ES
dc.subject Self-location es_ES
dc.subject Agency es_ES
dc.subject Presence es_ES
dc.subject Stroke es_ES
dc.subject Virtual reality es_ES
dc.subject Immersion es_ES
dc.subject.classification TEORIA DE LA SEÑAL Y COMUNICACIONES es_ES
dc.subject.classification INGENIERIA TELEMATICA es_ES
dc.subject.classification EXPRESION GRAFICA EN LA INGENIERIA es_ES
dc.title Embodiment and Presence in Virtual Reality After Stroke. A Comparative Study With Healthy Subjects es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.3389/fneur.2019.01061 es_ES
dc.relation.projectID info:eu-repo/grantAgreement/Fundació La Marató de TV3//201701-10/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/UPV//PAID-10-18/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MINECO//BES-2014-068218/ES/BES-2014-068218/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/AEI//RTC-2017-6051-7/ES/Advanced Rehabilitationtion through Mixed Reality Environments for STroke and Tbi ‐ ARMREST/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/UPV//SP20180207/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica es_ES
dc.description.bibliographicCitation Borrego, A.; Latorre, J.; Alcañiz Raya, ML.; Llorens Rodríguez, R. (2019). Embodiment and Presence in Virtual Reality After Stroke. A Comparative Study With Healthy Subjects. Frontiers in Neurology. 10:1-8. https://doi.org/10.3389/fneur.2019.01061 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.3389/fneur.2019.01061 es_ES
dc.description.upvformatpinicio 1 es_ES
dc.description.upvformatpfin 8 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 10 es_ES
dc.identifier.eissn 1664-2295 es_ES
dc.identifier.pmid 31649608 es_ES
dc.identifier.pmcid PMC6795691 es_ES
dc.relation.pasarela S\398463 es_ES
dc.contributor.funder Fundació La Marató de TV3 es_ES
dc.contributor.funder Agencia Estatal de Investigación es_ES
dc.contributor.funder Ministerio de Economía y Empresa es_ES
dc.contributor.funder Universitat Politècnica de València es_ES
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