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dc.contributor.author | Carrion-Plaza, Alicia | es_ES |
dc.contributor.author | Jaén Martínez, Francisco Javier | es_ES |
dc.contributor.author | Montoya-Castilla, Inmaculada | es_ES |
dc.date.accessioned | 2021-06-15T03:31:37Z | |
dc.date.available | 2021-06-15T03:31:37Z | |
dc.date.issued | 2020-02-07 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/167986 | |
dc.description.abstract | [EN] Childhood cancer involves long periods of hospitalization that trigger emotions such as fear or sadness. Previous research has studied the positive effects of technology games on improving the hospitalization experience, but most do not focus on caregivers and none allow interaction with the real time observation of a zoo. The present study evaluates the impact of HabitApp and assesses the short-term impact on the psychosocial state of patients and caregivers in order to improve the hospitalization experience. The participants in this study were 39 patients plus 39 caregivers. A quantitative analysis revealed a significant improvement in patient's and caregiver's psychosocial factors from the pre-play period to 10 min play time, and a significant interaction effect between the psychological state and the impact of HabitApp. The children with highest levels of depression obtained most benefit from the positive effects. A qualitative analysis brought out four themes: physical state, emotional state, social interaction, and hospital routines. Using a user experience questionnaire the patients and caregiver reported high satisfaction rates with the app use. These results confirm that it is important to continue studying this type of technology in order to develop better interventions to be included in an integral approach to this pathology considering caregivers into pediatric oncology patients' play therapy. | es_ES |
dc.description.sponsorship | This work was supported by MINECO Spain and financed by EDRF-FEDER with the project SUPEREMOS TIN2014-60077-R. | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Frontiers Media SA | es_ES |
dc.relation.ispartof | Frontiers in Psychology | es_ES |
dc.rights | Reconocimiento (by) | es_ES |
dc.subject | Pediatric | es_ES |
dc.subject | Games | es_ES |
dc.subject | Cancer | es_ES |
dc.subject | Caregiver | es_ES |
dc.subject | Psychosocial | es_ES |
dc.subject | Intervention | es_ES |
dc.subject.classification | LENGUAJES Y SISTEMAS INFORMATICOS | es_ES |
dc.title | HabitApp: New Play Technologies in Pediatric Cancer to Improve the Psychosocial State of Patients and Caregivers | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.3389/fpsyg.2020.00157 | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/MINECO//TIN2014-60077-R/ES/SISTEMA DE TERAPIAS DE JUEGO BASADO EN SUPERFICIES INTERACTIVAS PARA LA MEJORA DEL IMPACTO EMOCIONAL DERIVADO DE LA HOSPITALIZACION PEDIATRICA/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació | es_ES |
dc.description.bibliographicCitation | Carrion-Plaza, A.; Jaén Martínez, FJ.; Montoya-Castilla, I. (2020). HabitApp: New Play Technologies in Pediatric Cancer to Improve the Psychosocial State of Patients and Caregivers. Frontiers in Psychology. 11:1-16. https://doi.org/10.3389/fpsyg.2020.00157 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | https://doi.org/10.3389/fpsyg.2020.00157 | es_ES |
dc.description.upvformatpinicio | 1 | es_ES |
dc.description.upvformatpfin | 16 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 11 | es_ES |
dc.identifier.eissn | 1664-1078 | es_ES |
dc.identifier.pmid | 32116953 | es_ES |
dc.identifier.pmcid | PMC7020696 | es_ES |
dc.relation.pasarela | S\427208 | es_ES |
dc.contributor.funder | European Regional Development Fund | es_ES |
dc.contributor.funder | Ministerio de Economía y Competitividad | es_ES |
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