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HabitApp: New Play Technologies in Pediatric Cancer to Improve the Psychosocial State of Patients and Caregivers

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HabitApp: New Play Technologies in Pediatric Cancer to Improve the Psychosocial State of Patients and Caregivers

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dc.contributor.author Carrion-Plaza, Alicia es_ES
dc.contributor.author Jaén Martínez, Francisco Javier es_ES
dc.contributor.author Montoya-Castilla, Inmaculada es_ES
dc.date.accessioned 2021-06-15T03:31:37Z
dc.date.available 2021-06-15T03:31:37Z
dc.date.issued 2020-02-07 es_ES
dc.identifier.uri http://hdl.handle.net/10251/167986
dc.description.abstract [EN] Childhood cancer involves long periods of hospitalization that trigger emotions such as fear or sadness. Previous research has studied the positive effects of technology games on improving the hospitalization experience, but most do not focus on caregivers and none allow interaction with the real time observation of a zoo. The present study evaluates the impact of HabitApp and assesses the short-term impact on the psychosocial state of patients and caregivers in order to improve the hospitalization experience. The participants in this study were 39 patients plus 39 caregivers. A quantitative analysis revealed a significant improvement in patient's and caregiver's psychosocial factors from the pre-play period to 10 min play time, and a significant interaction effect between the psychological state and the impact of HabitApp. The children with highest levels of depression obtained most benefit from the positive effects. A qualitative analysis brought out four themes: physical state, emotional state, social interaction, and hospital routines. Using a user experience questionnaire the patients and caregiver reported high satisfaction rates with the app use. These results confirm that it is important to continue studying this type of technology in order to develop better interventions to be included in an integral approach to this pathology considering caregivers into pediatric oncology patients' play therapy. es_ES
dc.description.sponsorship This work was supported by MINECO Spain and financed by EDRF-FEDER with the project SUPEREMOS TIN2014-60077-R. es_ES
dc.language Inglés es_ES
dc.publisher Frontiers Media SA es_ES
dc.relation.ispartof Frontiers in Psychology es_ES
dc.rights Reconocimiento (by) es_ES
dc.subject Pediatric es_ES
dc.subject Games es_ES
dc.subject Cancer es_ES
dc.subject Caregiver es_ES
dc.subject Psychosocial es_ES
dc.subject Intervention es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.title HabitApp: New Play Technologies in Pediatric Cancer to Improve the Psychosocial State of Patients and Caregivers es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.3389/fpsyg.2020.00157 es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MINECO//TIN2014-60077-R/ES/SISTEMA DE TERAPIAS DE JUEGO BASADO EN SUPERFICIES INTERACTIVAS PARA LA MEJORA DEL IMPACTO EMOCIONAL DERIVADO DE LA HOSPITALIZACION PEDIATRICA/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació es_ES
dc.description.bibliographicCitation Carrion-Plaza, A.; Jaén Martínez, FJ.; Montoya-Castilla, I. (2020). HabitApp: New Play Technologies in Pediatric Cancer to Improve the Psychosocial State of Patients and Caregivers. Frontiers in Psychology. 11:1-16. https://doi.org/10.3389/fpsyg.2020.00157 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.3389/fpsyg.2020.00157 es_ES
dc.description.upvformatpinicio 1 es_ES
dc.description.upvformatpfin 16 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 11 es_ES
dc.identifier.eissn 1664-1078 es_ES
dc.identifier.pmid 32116953 es_ES
dc.identifier.pmcid PMC7020696 es_ES
dc.relation.pasarela S\427208 es_ES
dc.contributor.funder European Regional Development Fund es_ES
dc.contributor.funder Ministerio de Economía y Competitividad es_ES
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