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Emotion Recognition in Immersive Virtual Reality: From Statistics to Affective Computing

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Emotion Recognition in Immersive Virtual Reality: From Statistics to Affective Computing

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dc.contributor.author Marín-Morales, Javier es_ES
dc.contributor.author Llinares Millán, María Del Carmen es_ES
dc.contributor.author Guixeres Provinciale, Jaime es_ES
dc.contributor.author Alcañiz Raya, Mariano Luis es_ES
dc.date.accessioned 2021-11-05T14:10:03Z
dc.date.available 2021-11-05T14:10:03Z
dc.date.issued 2020-09 es_ES
dc.identifier.uri http://hdl.handle.net/10251/176398
dc.description.abstract [EN] Emotions play a critical role in our daily lives, so the understanding and recognition of emotional responses is crucial for human research. Affective computing research has mostly used non-immersive two-dimensional (2D) images or videos to elicit emotional states. However, immersive virtual reality, which allows researchers to simulate environments in controlled laboratory conditions with high levels of sense of presence and interactivity, is becoming more popular in emotion research. Moreover, its synergy with implicit measurements and machine-learning techniques has the potential to impact transversely in many research areas, opening new opportunities for the scientific community. This paper presents a systematic review of the emotion recognition research undertaken with physiological and behavioural measures using head-mounted displays as elicitation devices. The results highlight the evolution of the field, give a clear perspective using aggregated analysis, reveal the current open issues and provide guidelines for future research. es_ES
dc.description.sponsorship This research was funded by European Commission, grant number H2020-825585 HELIOS. es_ES
dc.language Inglés es_ES
dc.publisher MDPI AG es_ES
dc.relation.ispartof Sensors es_ES
dc.rights Reconocimiento (by) es_ES
dc.subject Affective computing es_ES
dc.subject Emotion recognition es_ES
dc.subject Emotion elicitation es_ES
dc.subject Virtual reality es_ES
dc.subject Head-mounted display es_ES
dc.subject Machine learning es_ES
dc.subject.classification EXPRESION GRAFICA EN LA INGENIERIA es_ES
dc.subject.classification ESTADISTICA E INVESTIGACION OPERATIVA es_ES
dc.subject.classification ORGANIZACION DE EMPRESAS es_ES
dc.title Emotion Recognition in Immersive Virtual Reality: From Statistics to Affective Computing es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.3390/s20185163 es_ES
dc.relation.projectID info:eu-repo/grantAgreement/EC/H2020/825585/EU/HELIOS: A Context-aware Distributed Social Networking Framework/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Organización de Empresas - Departament d'Organització d'Empreses es_ES
dc.description.bibliographicCitation Marín-Morales, J.; Llinares Millán, MDC.; Guixeres Provinciale, J.; Alcañiz Raya, ML. (2020). Emotion Recognition in Immersive Virtual Reality: From Statistics to Affective Computing. Sensors. 20(18):1-26. https://doi.org/10.3390/s20185163 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.3390/s20185163 es_ES
dc.description.upvformatpinicio 1 es_ES
dc.description.upvformatpfin 26 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 20 es_ES
dc.description.issue 18 es_ES
dc.identifier.eissn 1424-8220 es_ES
dc.identifier.pmid 32927722 es_ES
dc.identifier.pmcid PMC7570837 es_ES
dc.relation.pasarela S\417767 es_ES
dc.contributor.funder COMISION DE LAS COMUNIDADES EUROPEA es_ES


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