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Presenting a literature review with infographics: creativity competence for master students

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Presenting a literature review with infographics: creativity competence for master students

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dc.contributor.author de-Miguel-Molina, María es_ES
dc.contributor.author Santamarina-Campos, V. es_ES
dc.contributor.author de-Miguel-Molina, Blanca es_ES
dc.contributor.author Carabal-Montagud, Maria-Angeles es_ES
dc.contributor.author Catalá-Pérez, Daniel es_ES
dc.date.accessioned 2021-12-13T07:07:38Z
dc.date.available 2021-12-13T07:07:38Z
dc.date.issued 2021-07-06 es_ES
dc.identifier.isbn 978-84-09-31267-2 es_ES
dc.identifier.issn 2340-1117 es_ES
dc.identifier.uri http://hdl.handle.net/10251/178204
dc.description.abstract [EN] In this work we present the results of encouraging creativity in a Master subject where its thematic, research methodologies, could be sometimes quite academic for the students. The first objective in this experience was to apply a STEAM (science, technology, engineering, arts and mathematics) competence, Science, by means of giving freedom to the students to select a topic of interest and create research questions about it. The second objective, one the literature review was developed, was to apply a second STEAM competence, Arts & Design, using a digital tool for representing their analysis in a creative way. For doing so, we decided to present them different infographic open applications that help them to represent their study. But again, we did not provide a compulsory template or graphic, letting them to explore the tool and to select the way of representing their results. As we observed, the level of creativity was different depending on the student but all of them made the effort to use the tool. Moreover, we suggested a second tool, the visualization of literature maps with software tools, in order to explore future research gaps of interest. At the end of the experience, we delivered a questionnaire to the students to review all the STEAM competences, including creativity within Science and Arts & Design. The work that we present is developed within two educational innovation and improvement projects of the Universitat Politècnica de València (UPV). They are composed by professors from two departments, Management and Conservation & Restoration of Cultural Heritage, to achieve synergies that allow us to cover all STEAM strategies. In the first project, ¿Applying STEAM strategies in the areas of Social Sciences and Art¿, we propose in our subjects the development of Science, Technology, Enginnering, Arts & Design and Maths competences. In this case, we have focused on: being able to establish research questions/hypotheses (Science competence) and to propose creative solutions (Arts & Design competence). In the second project, ¿Infographics. Use of Information and Communication Technologies (ICT) in the visual and creative representation of content for teaching¿, the aim is that the students would be able to synthesize contents and to represent them through infographics, with free and open software. es_ES
dc.description.sponsorship This work has been developed within the projects ¿Applying STEAM strategies in the Social Sciences and Arts areas by means of a Service-learning methodology¿, conducted by Professor María de-MiguelMolina, and ¿Infographics. Use of Information and Communication Technologies (ICT) in the visual and creative representation of content for teaching¿, conducted by Professor María-Ángeles CarabalMontagud. Both projects are developed with the support of the Universitat Politécnica de València (Science Education Institute, ICE). es_ES
dc.language Inglés es_ES
dc.publisher IATED Academy es_ES
dc.relation.ispartof EDULEARN21 Proceedings es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Infographics es_ES
dc.subject STEAM competences es_ES
dc.subject Creativity es_ES
dc.subject Literature review es_ES
dc.subject Literature map es_ES
dc.subject Master level es_ES
dc.subject.classification PINTURA es_ES
dc.subject.classification ORGANIZACION DE EMPRESAS es_ES
dc.title Presenting a literature review with infographics: creativity competence for master students es_ES
dc.type Comunicación en congreso es_ES
dc.type Artículo es_ES
dc.type Capítulo de libro es_ES
dc.identifier.doi 10.21125/edulearn.2021.0107 es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Organización de Empresas - Departament d'Organització d'Empreses es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Conservación y Restauración de Bienes Culturales - Departament de Conservació i Restauració de Béns Culturals es_ES
dc.description.bibliographicCitation De-Miguel-Molina, M.; Santamarina-Campos, V.; De-Miguel-Molina, B.; Carabal-Montagud, M.; Catalá-Pérez, D. (2021). Presenting a literature review with infographics: creativity competence for master students. IATED Academy. 319-325. https://doi.org/10.21125/edulearn.2021.0107 es_ES
dc.description.accrualMethod S es_ES
dc.relation.conferencename 13th International Conference on Education and New Learning Technologies (EDULEARN 2021) es_ES
dc.relation.conferencedate Julio 05-06,2021 es_ES
dc.relation.conferenceplace Online es_ES
dc.relation.publisherversion https://doi.org/10.21125/edulearn.2021.0107 es_ES
dc.description.upvformatpinicio 319 es_ES
dc.description.upvformatpfin 325 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela S\442167 es_ES
dc.contributor.funder Universitat Politècnica de València es_ES


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