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dc.contributor.author | de-Miguel-Molina, María![]() |
es_ES |
dc.contributor.author | Catalá-Pérez, Daniel![]() |
es_ES |
dc.contributor.author | Peiró Signes, Angel![]() |
es_ES |
dc.contributor.author | Segarra-Oña, Marival![]() |
es_ES |
dc.date.accessioned | 2021-12-27T08:37:52Z | |
dc.date.available | 2021-12-27T08:37:52Z | |
dc.date.issued | 2020-03-04 | es_ES |
dc.identifier.isbn | 978-84-09-17939-8 | es_ES |
dc.identifier.issn | 2340-1079 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/178931 | |
dc.description.abstract | [EN] This work presents the Innovation and Improvement Learning Project ¿Applying STEAM strategies in the Social Sciences and Arts areas by means of a Service-learning methodology¿ that aims to facilitate the acquisition of the Science, Technology, Engineering, Arts and Maths competences of Master students in the Universitat Politécnica de València (UPV) by means of a service-learning focus. An interdisciplinary group of seven lecturers work in an own model that latter could be also applied to other Master and Bachelor Programs. By now, we have developed a competence sheet for each STEAM competence that could be applied in any subject that would like to work on it. To achieve these competences by a holistic approach, we also relate them to the UPV transversal competences and to the United Nations Sustainable Development Goals. The final objective is that any program could cover all the STEAM competences to add value to the students¿ learning. The first results show that, putting all these concepts together, we compel the students to propose creative solutions that could help organizations as well as individuals. | es_ES |
dc.description.sponsorship | This work has been developed within the project ¿Applying STEAM strategies in the Social Sciences and Arts areas by means of a Service-learning methodology¿, conducted by Professor María de Miguel Molina, and with the support of the Universitat Politécnica de València (Science Education Institute, ICE). | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Iated | es_ES |
dc.relation.ispartof | INTED2020 Proceedings | es_ES |
dc.rights | Reserva de todos los derechos | es_ES |
dc.subject | STEAM competences | es_ES |
dc.subject | Higher education | es_ES |
dc.subject | Creativity | es_ES |
dc.subject | Learning by doing | es_ES |
dc.subject.classification | ORGANIZACION DE EMPRESAS | es_ES |
dc.title | STEAM education at Master level | es_ES |
dc.type | Comunicación en congreso | es_ES |
dc.type | Artículo | es_ES |
dc.type | Capítulo de libro | es_ES |
dc.identifier.doi | 10.21125/inted.2020.0428 | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Organización de Empresas - Departament d'Organització d'Empreses | es_ES |
dc.description.bibliographicCitation | De-Miguel-Molina, M.; Catalá-Pérez, D.; Peiró Signes, A.; Segarra-Oña, M. (2020). STEAM education at Master level. Iated. 1260-1264. https://doi.org/10.21125/inted.2020.0428 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.conferencename | 14th International Technology, Education and Development Conference (INTED 2020) | es_ES |
dc.relation.conferencedate | Marzo 02-04,2020 | es_ES |
dc.relation.conferenceplace | Valencia, Spain | es_ES |
dc.relation.publisherversion | https://doi.org/10.21125/inted.2020.0428 | es_ES |
dc.description.upvformatpinicio | 1260 | es_ES |
dc.description.upvformatpfin | 1264 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.relation.pasarela | S\401984 | es_ES |
dc.contributor.funder | Universitat Politècnica de València | es_ES |