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dc.contributor.author | Marín-Morales, Javier | es_ES |
dc.contributor.author | Higuera-Trujillo, Juan Luis | es_ES |
dc.contributor.author | Guixeres Provinciale, Jaime | es_ES |
dc.contributor.author | Llinares Millán, María Del Carmen | es_ES |
dc.contributor.author | Alcañiz Raya, Mariano Luis | es_ES |
dc.contributor.author | Valenza, Gaetano | es_ES |
dc.date.accessioned | 2022-01-30T19:06:55Z | |
dc.date.available | 2022-01-30T19:06:55Z | |
dc.date.issued | 2021-07-01 | es_ES |
dc.identifier.issn | 1932-6203 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/180373 | |
dc.description.abstract | [EN] Many affective computing studies have developed automatic emotion recognition models, mostly using emotional images, audio and videos. In recent years, virtual reality (VR) has been also used as a method to elicit emotions in laboratory environments. However, there is still a need to analyse the validity of VR in order to extrapolate the results it produces and to assess the similarities and differences in physiological responses provoked by real and virtual environments. We investigated the cardiovascular oscillations of 60 participants during a free exploration of a real museum and its virtualisation viewed through a head-mounted display. The differences between the heart rate variability features in the high and low arousal stimuli conditions were analysed through statistical hypothesis testing; and automatic arousal recognition models were developed across the real and the virtual conditions using a support vector machine algorithm with recursive feature selection. The subjects' self-assessments suggested that both museums elicited low and high arousal levels. In addition, the real museum showed differences in terms of cardiovascular responses, differences in vagal activity, while arousal recognition reached 72.92% accuracy. However, we did not find the same arousal-based autonomic nervous system change pattern during the virtual museum exploration. The results showed that, while the direct virtualisation of a real environment might be self-reported as evoking psychological arousal, it does not necessarily evoke the same cardiovascular changes as a real arousing elicitation. These contribute to the understanding of the use of VR in emotion recognition research; future research is needed to study arousal and emotion elicitation in immersive VR. | es_ES |
dc.description.sponsorship | The research leading to these results has received partial funding from the European Commission (Project HELIOS H2020-825585 and Project EXPERIENCE H2020-101017727), from the Universitat Politecnica de Valencia (PAID-10-20), and from the Italian Ministry of Education and Research (MIUR) ("Department of Excellence" CrossLab project for the Univ. of Pisa). The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript. | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Public Library of Science | es_ES |
dc.relation.ispartof | PLoS ONE | es_ES |
dc.rights | Reconocimiento (by) | es_ES |
dc.subject.classification | EXPRESION GRAFICA EN LA INGENIERIA | es_ES |
dc.subject.classification | ESTADISTICA E INVESTIGACION OPERATIVA | es_ES |
dc.subject.classification | ORGANIZACION DE EMPRESAS | es_ES |
dc.title | Heart rate variability analysis for the assessment of immersive emotional arousal using virtual reality: Comparing real and virtual scenarios | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.1371/journal.pone.0254098 | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/EC/H2020/101017727/EU/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/UPV-VIN//PAID-10-20//Reconocimiento emocional utilizando biomarcadores e inteligencia artificial en entornos de realidad virtual/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/EC/H2020/825585/EU/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Organización de Empresas - Departament d'Organització d'Empreses | es_ES |
dc.description.bibliographicCitation | Marín-Morales, J.; Higuera-Trujillo, JL.; Guixeres Provinciale, J.; Llinares Millán, MDC.; Alcañiz Raya, ML.; Valenza, G. (2021). Heart rate variability analysis for the assessment of immersive emotional arousal using virtual reality: Comparing real and virtual scenarios. PLoS ONE. 16(7):1-16. https://doi.org/10.1371/journal.pone.0254098 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | https://doi.org/10.1371/journal.pone.0254098 | es_ES |
dc.description.upvformatpinicio | 1 | es_ES |
dc.description.upvformatpfin | 16 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 16 | es_ES |
dc.description.issue | 7 | es_ES |
dc.identifier.pmid | 34197553 | es_ES |
dc.identifier.pmcid | PMC8248697 | es_ES |
dc.relation.pasarela | S\441551 | es_ES |
dc.contributor.funder | COMISION DE LAS COMUNIDADES EUROPEA | es_ES |
dc.contributor.funder | UNIVERSIDAD POLITECNICA DE VALENCIA | es_ES |