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Does a presentation media influence the evaluation of consumer products? A comparative study to evaluate virtual reality, virtual reality with passive haptics and a real setting

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Does a presentation media influence the evaluation of consumer products? A comparative study to evaluate virtual reality, virtual reality with passive haptics and a real setting

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dc.contributor.author Galán, Julia es_ES
dc.contributor.author García-García, Carlos es_ES
dc.contributor.author Felip, Francisco es_ES
dc.contributor.author Contero, Manuel es_ES
dc.date.accessioned 2022-02-03T19:04:50Z
dc.date.available 2022-02-03T19:04:50Z
dc.date.issued 2021-06 es_ES
dc.identifier.uri http://hdl.handle.net/10251/180478
dc.description.abstract [EN] Technologies based on image offer a high potential to present consumers with products by focusing on their visual characteristics, but lack the capacity to physically interact with an object, which can compromise how consumer products are evaluated. The present study aims to analyse the influence of different presentation media on how users perceive the product by comparing the evaluation of a piece of furniture made by a sample of 203 users, which was presented in three different settings: a real setting (R), a Virtual Reality setting (VR) and a Virtual Reality with Passive Haptics setting (VRPH). To evaluate the product in the different settings, a semantic differential scale was built that comprised 12 bipolar pairs of adjectives. To study the results, the descriptive statistics for the semantic differential scales were analysed, a study about the frequency of repetition was conducted of each evaluation, a Kruskal-Wallis test was conducted and Dunn's post hoc tests were performed. The results showed that the presentation media of a piece of furniture influenced the evaluation of how users perceived it. These results also revealed that the haptic interaction with a product influenced how users perceived it compared to an exclusively visual interaction. es_ES
dc.description.sponsorship This work was supported by the Spanish Ministry of Science and Innovation (grant number PID2019-106426RB-C32) and the Universitat Jaume I (grant number UJI-B2019-39). The authors also wish to thank the designers Francisco Cueto, Paula Banuelos and Cristina Gasch for their collaboration. es_ES
dc.language Inglés es_ES
dc.publisher IMAI Software - International Journal of Interactive Multimedia and Artificial Intelligence es_ES
dc.relation.ispartof International Journal of Interactive Multimedia and Artificial Intelligence es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Consumer products es_ES
dc.subject Design es_ES
dc.subject Perception and psychophysics es_ES
dc.subject Product evaluation es_ES
dc.subject Virtual reality es_ES
dc.subject.classification DIBUJO es_ES
dc.subject.classification EXPRESION GRAFICA EN LA INGENIERIA es_ES
dc.title Does a presentation media influence the evaluation of consumer products? A comparative study to evaluate virtual reality, virtual reality with passive haptics and a real setting es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.9781/ijimai.2021.01.001 es_ES
dc.relation.projectID info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/PID2019-106426RB-C32/ES/TECNOLOGIAS INTERACTIVAS PARA LA MEJORA DE JUEGOS SERIOS EN LAS INDUSTRIAS CREATIVAS Y LA EDUCACION - UJI/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/UJI//UJI-B2019-39/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Expresión Gráfica Arquitectónica - Departament d'Expressió Gràfica Arquitectònica es_ES
dc.description.bibliographicCitation Galán, J.; García-García, C.; Felip, F.; Contero, M. (2021). Does a presentation media influence the evaluation of consumer products? A comparative study to evaluate virtual reality, virtual reality with passive haptics and a real setting. International Journal of Interactive Multimedia and Artificial Intelligence. 6(6):196-207. https://doi.org/10.9781/ijimai.2021.01.001 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.9781/ijimai.2021.01.001 es_ES
dc.description.upvformatpinicio 196 es_ES
dc.description.upvformatpfin 207 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 6 es_ES
dc.description.issue 6 es_ES
dc.identifier.eissn 1989-1660 es_ES
dc.relation.pasarela S\453941 es_ES
dc.contributor.funder Universitat Jaume I es_ES
dc.contributor.funder Agencia Estatal de Investigación es_ES


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