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dc.contributor.author | Peiró Signes, Angel | es_ES |
dc.contributor.author | Trull-Domínguez, O. | es_ES |
dc.contributor.author | Segarra-Oña, Marival | es_ES |
dc.contributor.author | Expósito-Puente, J. | es_ES |
dc.date.accessioned | 2022-02-11T08:06:36Z | |
dc.date.available | 2022-02-11T08:06:36Z | |
dc.date.issued | 2019-11-13 | es_ES |
dc.identifier.isbn | 978-84-09-14755-7 | es_ES |
dc.identifier.issn | 2340-1095 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/180748 | |
dc.description.abstract | [EN] This paper focuses on the results obtained by developing an experiential learning activity (ELA) to transmit the basic concepts of robot programming. ELAs are a powerful tool for developing meaningful learning of several concepts, working with transversal competences and maintaining student interest and motivation on the subject. This paper shows how instructors can develop simple experiences to make a real change in the way they teach in order to adapt to the requirements of today¿s educational environment. We demonstrate how teachers can use a simple board game to help students test and learn about robot programming concepts, developing motivating sessions which will result in meaningful learning. Through this activity, the foundation is built to acquire basic knowledge related to robot programming and related processes in a structured way. Within this study, we develop the experience and the instructions to guarantee the correct application and effectiveness in the class session. Results on the outcome of the activity are encouraging: students were able to relate aspects covered in subsequent sessions to the situations and knowledge acquired through the activity. Furthermore, students were able to recall the basic principles and concepts experienced during the activity. | es_ES |
dc.description.sponsorship | This work is part of the study developed by the GAE (Experiential Learning Group) created as an EICE (Innovation and Quality Education Team) at the Universitat Politècnica de València (UPV) and the IES Gonzalo Anaya. The authors would like to thank the UPV for the support through the PIME 2017 Adaptation and development of experiential learning activities related to the subject context and the Conselleria de Educación, Investigación, Cultura y Deporte through the project Adaptación y desarrollo de aprendizajes experienciales al contexto de la formación profesional (938397). | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | IATED | es_ES |
dc.relation.ispartof | Proceedings of the 12th International Conference of Education, Research and Innovation | es_ES |
dc.rights | Reserva de todos los derechos | es_ES |
dc.subject | Experiential learning activities | es_ES |
dc.subject | Robot programming | es_ES |
dc.subject | Transversal competences | es_ES |
dc.subject.classification | ORGANIZACION DE EMPRESAS | es_ES |
dc.subject.classification | ESTADISTICA E INVESTIGACION OPERATIVA | es_ES |
dc.title | Developing an experiential learning activity to learn about robotics | es_ES |
dc.type | Comunicación en congreso | es_ES |
dc.type | Artículo | es_ES |
dc.type | Capítulo de libro | es_ES |
dc.identifier.doi | 10.21125/iceri.2019.1047 | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/UPV//PIME%2F2017//Adaptation and development of experiential learning activities related to the subject context/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/GVA//938397//Adaptación y desarrollo de aprendizajes experienciales al contexto de la formación profesional/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Organización de Empresas - Departament d'Organització d'Empreses | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Estadística e Investigación Operativa Aplicadas y Calidad - Departament d'Estadística i Investigació Operativa Aplicades i Qualitat | es_ES |
dc.description.bibliographicCitation | Peiró Signes, A.; Trull-Domínguez, O.; Segarra-Oña, M.; Expósito-Puente, J. (2019). Developing an experiential learning activity to learn about robotics. IATED. 4202-4206. https://doi.org/10.21125/iceri.2019.1047 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.conferencename | 12th International Conference of Education, Research and Innovation (ICERI 2019) | es_ES |
dc.relation.conferencedate | Noviembre 12-13,2019 | es_ES |
dc.relation.conferenceplace | Sevilla, España | es_ES |
dc.relation.publisherversion | https://doi.org/10.21125/iceri.2019.1047 | es_ES |
dc.description.upvformatpinicio | 4202 | es_ES |
dc.description.upvformatpfin | 4206 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.relation.pasarela | S\397727 | es_ES |
dc.contributor.funder | Generalitat Valenciana | es_ES |
dc.contributor.funder | Universitat Politècnica de València | es_ES |