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The benchmark framework and exploratory study to investigate the feasibility of 360-degree video-based virtual reality to induce a full body illusion

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The benchmark framework and exploratory study to investigate the feasibility of 360-degree video-based virtual reality to induce a full body illusion

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dc.contributor.author Ventura, Sara es_ES
dc.contributor.author Cebolla, Ausias es_ES
dc.contributor.author Latorre, Jorge es_ES
dc.contributor.author Escrivá-Martínez, Tamara es_ES
dc.contributor.author Llorens Rodríguez, Roberto es_ES
dc.contributor.author Baños, Rosa es_ES
dc.date.accessioned 2022-04-27T06:28:16Z
dc.date.available 2022-04-27T06:28:16Z
dc.date.issued 2022-03 es_ES
dc.identifier.issn 1359-4338 es_ES
dc.identifier.uri http://hdl.handle.net/10251/182147
dc.description.abstract [EN] The feeling of ownership of a virtual body has been a topic of interest in recent years. In order to observe the mechanisms involved in the perception of the body illusion and its manipulation, the use of virtual reality (VR) has been essential. Various technical VR set-ups have been adopted by different authors to induce the sense of embodiment. Recently, 360-degree technology camera emerged as an innovative instrument to generate an immersive experience, with positive results in terms of involvement with the scenario. The current study aims to test the feasibility of the 360-degree video-based VR to induce a full body illusion. To do this, we evaluated two different groups receiving different levels of immersion: a 3D immersive video and a 2D non-immersive video. Self-reported sense of embodiment and heart rate variability (HRV) measures were analyzed. The results of the embodiment questionnaire showed that the immersive condition can trigger a full body illusion, with significant differences between the 3D and 2D conditions (ownership: p = .003, agency: p = .000, location: p = .013, haptic sensation: p = .027). No difference was found on the Root Mean Square of the Successive Differences (RMSSD) index-the beat-to-beat variance of the heart rate-of the HRV measure (first 90 s: p = .168, last 90 s: p = .401). Based on these results, future studies are needed to investigate the 360-degree video-based VR technology as a medium to generate the sense of embodiment. es_ES
dc.description.sponsorship This work was supported by Santiago Grisolia program-Generalitat Valenciana 2017 (Spain), CIBEROBN, an initiative of the ISCIII (ISC III CB06 03/0052) and PROMETEO (PROMETEO/2018/110/Conselleria d'Educacio, Investigacio, Cultura I Esport, Generalitat Valenciana). es_ES
dc.language Inglés es_ES
dc.publisher Springer-Verlag es_ES
dc.relation.ispartof Virtual Reality es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject 360-degree video es_ES
dc.subject Immersive technology es_ES
dc.subject Embodiment es_ES
dc.subject Body illusion es_ES
dc.subject Media comparison es_ES
dc.subject Panorama camera es_ES
dc.subject.classification TEORIA DE LA SEÑAL Y COMUNICACIONES es_ES
dc.title The benchmark framework and exploratory study to investigate the feasibility of 360-degree video-based virtual reality to induce a full body illusion es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1007/s10055-021-00567-6 es_ES
dc.relation.projectID info:eu-repo/grantAgreement/GVA//PROMETEO%2F2018%2F110//INTERSABIAS project/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/ISCIII//CB0603%2F0052/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/ISCIII//CB12%2F03%2F30038//CIBERobn. Fisiopatologia de la Obesidad y la Nutricion/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Instituto Interuniversitario de Investigación en Bioingeniería y Tecnología Orientada al Ser Humano - Institut Interuniversitari d'Investigació en Bioenginyeria i Tecnologia Orientada a l'Ésser Humà es_ES
dc.description.bibliographicCitation Ventura, S.; Cebolla, A.; Latorre, J.; Escrivá-Martínez, T.; Llorens Rodríguez, R.; Baños, R. (2022). The benchmark framework and exploratory study to investigate the feasibility of 360-degree video-based virtual reality to induce a full body illusion. Virtual Reality. 26(1):323-332. https://doi.org/10.1007/s10055-021-00567-6 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.1007/s10055-021-00567-6 es_ES
dc.description.upvformatpinicio 323 es_ES
dc.description.upvformatpfin 332 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 26 es_ES
dc.description.issue 1 es_ES
dc.relation.pasarela S\452570 es_ES
dc.contributor.funder Generalitat Valenciana es_ES
dc.contributor.funder Instituto de Salud Carlos III es_ES
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