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Game-based learning with role-playing elements using RPG Maker MZ

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Game-based learning with role-playing elements using RPG Maker MZ

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Herrero Debón, A.; Roselló Ferragud, MD.; Moll López, SE.; Moraño Fernández, JA.; Sánchez Ruiz, LM.; Sánchez López, S.; Vega Fleitas, E.... (2023). Game-based learning with role-playing elements using RPG Maker MZ. Modelling in Science Education and Learning. 16(1):55-65. https://doi.org/10.4995/msel.2023.18975

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/192011

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Título: Game-based learning with role-playing elements using RPG Maker MZ
Otro titulo: Aprendizaje basado en juegos con elementos de rol empleando RPG Maker MZ
Autor: Herrero Debón, Alicia Roselló Ferragud, María Dolores Moll López, Santiago Emmanuel Moraño Fernández, José Antonio Sánchez Ruiz, Luis Manuel Sánchez López, Sara Vega Fleitas, Erica Moraño Ataz, Marta Nuñez Perez, Adolfo
Entidad UPV: Universitat Politècnica de València. Instituto Universitario de Matemática Multidisciplinar - Institut Universitari de Matemàtica Multidisciplinària
Universitat Politècnica de València. Escuela Técnica Superior de Ingeniería del Diseño - Escola Tècnica Superior d'Enginyeria del Disseny
Universitat Politècnica de València. Instituto de Diseño para la Fabricación y Producción Automatizada - Institut de Disseny per a la Fabricació i Producció Automatitzada
Universitat Politècnica de València. Instituto de Gestión de la Innovación y del Conocimiento - Institut de Gestió de la Innovació i del Coneixement
Universitat Politècnica de València. Centro de Investigación en Tecnologías Gráficas - Centre d'Investigació en Tecnologies Gràfiques
Universitat Politècnica de València. Departamento de Matemática Aplicada - Departament de Matemàtica Aplicada
Fecha difusión:
Resumen:
[EN] In this work, the influence of the introduction of role-playing game elements, such as the customization of the avatar and an adaptive level of difficulty, is studied to configure a game experience more adapted to the ...[+]


[ES] En este trabajo se estudia la influencia de la introducción de elementos de juego de rol, como la personalización del avatar y de un nivel de dificultad adaptativo, para configurar una experiencia de juego más adaptada ...[+]
Palabras clave: Role-playing games , Game-based learning , Escape rooms , Competencies , Juegos de rol , Aprendizaje basado en juegos , Competencias
Derechos de uso: Reconocimiento - No comercial (by-nc)
Fuente:
Modelling in Science Education and Learning. (eissn: 1988-3145 )
DOI: 10.4995/msel.2023.18975
Editorial:
Universitat Politècnica de València
Versión del editor: https://doi.org/10.4995/msel.2023.18975
Código del Proyecto:
info:eu-repo/grantAgreement/UPV//PIME%2F21-22%2F284
Agradecimientos:
PIME/21-22/284 project financed by the Polytechnic University of Valencia, Convocatoria A D, Proyectos de Innovación Mejora Educativa
Tipo: Artículo

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