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VRAIN-UPV MLLP's system for the Blizzard Challenge 2021

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VRAIN-UPV MLLP's system for the Blizzard Challenge 2021

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dc.contributor.author Pérez-González de Martos, Alejandro Manuel es_ES
dc.contributor.author Sanchis Navarro, José Alberto es_ES
dc.contributor.author Juan, Alfons es_ES
dc.date.accessioned 2023-03-23T07:15:59Z
dc.date.available 2023-03-23T07:15:59Z
dc.date.issued 2021-10-23 es_ES
dc.identifier.uri http://hdl.handle.net/10251/192554
dc.description.abstract [EN] This paper presents the VRAIN-UPV MLLP¿s speech synthesis system for the SH1 task of the Blizzard Challenge 2021. The SH1 task consisted in building a Spanish text-to-speech system trained on (but not limited to) the corpus released by the Blizzard Challenge 2021 organization. It included 5 hours of studioquality recordings from a native Spanish female speaker. In our case, this dataset was solely used to build a two-stage neural text-to-speech pipeline composed of a non-autoregressive acoustic model with explicit duration modeling and a HiFiGAN neural vocoder. Our team is identified as J in the evaluation results. Our system obtained very good results in the subjective evaluation tests. Only one system among other 11 participants achieved better naturalness than ours. Concretely, it achieved a naturalness MOS of 3.61 compared to 4.21 for real samples. es_ES
dc.description.sponsorship The research leading to these results has received funding from the Government of Spain¿s research project Multisub (ref.RTI2018-094879-B-I00, MCIU/AEI/FEDER,EU) es_ES
dc.language Inglés es_ES
dc.publisher Carnegie Mellon University es_ES
dc.relation.ispartof Proceedings of the Blizzard Challenge 2021 es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Text-to-speech es_ES
dc.subject Speech synthesis es_ES
dc.subject Blizzard Challenge es_ES
dc.subject HiFi-GAN es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.title VRAIN-UPV MLLP's system for the Blizzard Challenge 2021 es_ES
dc.type Comunicación en congreso es_ES
dc.relation.projectID info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/RTI2018-094879-B-I00/ES/SUBTITULACION MULTILINGUE DE CLASES DE AULA Y SESIONES PLENARIAS/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escola Tècnica Superior d'Enginyeria Informàtica es_ES
dc.description.bibliographicCitation Pérez-González De Martos, AM.; Sanchis Navarro, JA.; Juan, A. (2021). VRAIN-UPV MLLP's system for the Blizzard Challenge 2021. Carnegie Mellon University. 1-5. http://hdl.handle.net/10251/192554 es_ES
dc.description.accrualMethod S es_ES
dc.relation.conferencename Blizzard Challenge 2021 Workshop es_ES
dc.relation.conferencedate Octubre 23-23,2021 es_ES
dc.relation.conferenceplace Online es_ES
dc.relation.publisherversion http://festvox.org/blizzard/blizzard2021.html es_ES
dc.description.upvformatpinicio 1 es_ES
dc.description.upvformatpfin 5 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela S\456238 es_ES


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