Predicting the helpfulness score of videogames of the STEAM platform

Handle

https://riunet.upv.es/handle/10251/201767

Cita bibliográfica

Espinosa-Leal, L.; Olmedilla, M.; Li, Z. (2023). Predicting the helpfulness score of videogames of the STEAM platform. En Editorial Universitat Politècnica de València, 5th International Conference on Advanced Research Methods and Analytics (CARMA 2023) (pp. 337-338). https://riunet.upv.es/handle/10251/201767

Titulación

Resumen

[EN] Online reviews comprise a flood of user-generated content, so to identify the most useful reviews is a vital task. As such, many computational models have been made to automatically analyze the helpfulness of online reviews. In this work, we aim to predict the helpfulness score of videogames reviews using an available online dataset of more than 1M rows. We trained three different machine learning algorithms by implementing two strategies, predicting the helpfulness as a regression problem or as a binary classification problem. Our findings show that binary classification is the best method, and the achieved ROC-AUC of the best model is 0.7 with only a selected set of features. In addition, we found that using the feature vectors from a pretrained NLP model does not improve the performance of the models.

Fuente

5th International Conference on Advanced Research Methods and Analytics (CARMA 2023) isbn: 9788413960869

DOI

Editorial

Editorial Universitat Politècnica de València

Enlaces relacionados

URL