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Key Technologies for Networked Virtual Environments

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Key Technologies for Networked Virtual Environments

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dc.contributor.author González-Salinas, Juan es_ES
dc.contributor.author Boronat, Fernando es_ES
dc.contributor.author Sapena Piera, Almanzor es_ES
dc.contributor.author Pastor, J. es_ES
dc.date.accessioned 2024-03-08T11:18:27Z
dc.date.available 2024-03-08T11:18:27Z
dc.date.issued 2023-11 es_ES
dc.identifier.issn 1380-7501 es_ES
dc.identifier.uri http://hdl.handle.net/10251/202996
dc.description.abstract [EN] Thanks to the improvements experienced in technology during the last few years, most especially in virtual reality systems, the number and potential of networked virtual environments or NVEs and their users have been increasing. NVEs aim to give distributed users a feeling of immersion in a virtual world and the possibility of interacting with other users or with virtual objects inside it, just like when they interact in the real world. Being able to provide that feeling and natural interactions when the users are geographically separated is one of the goals of these systems. Nevertheless, this goal is especially sensitive to different issues, such as different connections with heterogeneous throughput or particular network latencies, which can lead to consistency and synchronization problems and, thus, to a worsening of the users' quality of experience or QoE. With the purpose of solving these issues, researchers have proposed and evaluated numerous technical solutions, in fields like network architectures, data distribution and filtering, resource balancing, computing models, predictive modeling and synchronization in NVEs. This paper gathers and classifies them, summarizing their advantages and disadvantages, using a new way of classification. With the current increase in the number of NVEs and the multiple solutions proposed so far, this paper aims to become a useful tool and a starting point not only for future researchers in this field but also for those who are new to NVEs development, in which guaranteeing a good users' QoE is essential. es_ES
dc.description.sponsorship Open Access funding provided thanks to the CRUE-CSIC agreement with Springer Nature. This work was supported, in part, by Grants PEJ2018-003875-A-A and PID2021-126645OB-I00, funded by MCIN/AEI/10.13039/501100011033 and by "ERDF A way of making Europe". It was also supported, in part, by ACIF/2021/192 from"Programa I+D+i de la Generalitat Valenciana". es_ES
dc.language Inglés es_ES
dc.publisher Springer-Verlag es_ES
dc.relation.ispartof Multimedia Tools and Applications es_ES
dc.rights Reconocimiento (by) es_ES
dc.subject Computing models es_ES
dc.subject Data distribution es_ES
dc.subject Data filtering es_ES
dc.subject Networked virtual environment es_ES
dc.subject Predictive modeling es_ES
dc.subject Resource balancing es_ES
dc.subject Synchronization es_ES
dc.subject.classification MATEMATICA APLICADA es_ES
dc.subject.classification INGENIERÍA TELEMÁTICA es_ES
dc.subject.classification DIBUJO es_ES
dc.title Key Technologies for Networked Virtual Environments es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1007/s11042-023-15160-z es_ES
dc.relation.projectID info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2021-2023/PID2021-126645OB-I00/ES/SINCRONIZACION HIBRIDA PARA POSIBILITAR NUEVOS SERVICIOS DE TV HIBRIDA INTERACTIVOS, INMERSIVOS, ACCESIBLES Y PERSONALIZABLES EN ENTORNOS MULTI-DISPOSITIVO Y MULTI-USUARIO/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/GENERALITAT VALENCIANA//CIAICO%2F2022%2F025//DISEÑO Y EVALUACION DE SOLUCIONES PROACTIVAS DE SINCRONIZACION INTELIGENTE PARA FACILITAR SERVICIOS INTERACTIVOS, ACCESIBLES, INMERSIVOS Y PERSONALIZADOS EN ENTORNOS DE TV MULTI-DISPOSITIVO Y MULTI-USUARIO/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/GVA//ACIF%2F2021%2F192/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/AEI//PEJ2018-003875-A-A/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Comunicaciones - Departament de Comunicacions es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escuela Politécnica Superior de Gandia - Escola Politècnica Superior de Gandia es_ES
dc.description.bibliographicCitation González-Salinas, J.; Boronat, F.; Sapena Piera, A.; Pastor, J. (2023). Key Technologies for Networked Virtual Environments. Multimedia Tools and Applications. 82(27):41471-41537. https://doi.org/10.1007/s11042-023-15160-z es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.1007/s11042-023-15160-z es_ES
dc.description.upvformatpinicio 41471 es_ES
dc.description.upvformatpfin 41537 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 82 es_ES
dc.description.issue 27 es_ES
dc.relation.pasarela S\510559 es_ES
dc.contributor.funder GENERALITAT VALENCIANA es_ES
dc.contributor.funder Agencia Estatal de Investigación es_ES
dc.contributor.funder European Regional Development Fund es_ES
dc.contributor.funder Universitat Politècnica de València es_ES


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