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dc.contributor.author | Parra Vargas, Elena | es_ES |
dc.contributor.author | Chicchi Giglioli, Irene Alice | es_ES |
dc.contributor.author | Philip, Jestine | es_ES |
dc.contributor.author | Carrasco-Ribelles, Lucia Amalia | es_ES |
dc.contributor.author | Marín-Morales, Javier | es_ES |
dc.contributor.author | Alcañiz Raya, Mariano Luis | es_ES |
dc.date.accessioned | 2024-04-15T18:09:46Z | |
dc.date.available | 2024-04-15T18:09:46Z | |
dc.date.issued | 2021-07 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/203520 | |
dc.description.abstract | [EN] In this article, we introduce three-dimensional Serious Games (3DSGs) under an evidencecentered design (ECD) framework and use an organizational neuroscience-based eye-tracking measure to capture mplicit behavioral signals associated with leadership skills. While ECD is a wellestablished framework used in the design and development of assessments, it has rarely been utilized in organizational research. The study proposes a novel 3DSG combined with organizational neuroscience methods as a promising tool to assess and recognize leadership-related behavioral patterns that manifest during complex and realistic social situations. We offer a research protocol for assessing task- and relationship-oriented leadership skills that uses ECD, eye-tracking measures, and machine learning. Seamlessly embedding biological measures into 3DSGs enables objective assessment methods that are based on machine learning techniques to achieve high cological validity. We conclude by describing a future research agenda for the combined use of 3DSGs and organizational neuroscience methods for leadership and human resources. | es_ES |
dc.description.sponsorship | This research was funded by the Generalitat Valenciana funded project Mixed reality and brain decision (REBRAND) 502 (PROMETEU/2019/105). | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | MDPI AG | es_ES |
dc.relation.ispartof | Applied Sciences | es_ES |
dc.rights | Reconocimiento (by) | es_ES |
dc.subject | Leadership style | es_ES |
dc.subject | Evidence-centered design | es_ES |
dc.subject | Serious game | es_ES |
dc.subject | Decision-making behaviors | es_ES |
dc.subject | Visual attention | es_ES |
dc.subject | Assessment method | es_ES |
dc.subject | Machine learning | es_ES |
dc.subject.classification | EXPRESION GRAFICA EN LA INGENIERIA | es_ES |
dc.subject.classification | ESTADISTICA E INVESTIGACION OPERATIVA | es_ES |
dc.title | Combining Virtual Reality and Organizational Neuroscience for Leadership Assessment | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.3390/app11135956 | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/GVA//PROMETEO%2F2019%2F105//REBRAND (MIXED REALITY AND BRAIN DECISION)/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Escuela Técnica Superior de Ingeniería Agronómica y del Medio Natural - Escola Tècnica Superior d'Enginyeria Agronòmica i del Medi Natural | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Escuela Técnica Superior de Ingeniería del Diseño - Escola Tècnica Superior d'Enginyeria del Disseny | es_ES |
dc.description.bibliographicCitation | Parra Vargas, E.; Chicchi Giglioli, IA.; Philip, J.; Carrasco-Ribelles, LA.; Marín-Morales, J.; Alcañiz Raya, ML. (2021). Combining Virtual Reality and Organizational Neuroscience for Leadership Assessment. Applied Sciences. 11(13). https://doi.org/10.3390/app11135956 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | https://doi.org/10.3390/app11135956 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 11 | es_ES |
dc.description.issue | 13 | es_ES |
dc.identifier.eissn | 2076-3417 | es_ES |
dc.relation.pasarela | S\488019 | es_ES |
dc.contributor.funder | Generalitat Valenciana | es_ES |