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Combining Virtual Reality and Organizational Neuroscience for Leadership Assessment

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Combining Virtual Reality and Organizational Neuroscience for Leadership Assessment

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dc.contributor.author Parra Vargas, Elena es_ES
dc.contributor.author Chicchi Giglioli, Irene Alice es_ES
dc.contributor.author Philip, Jestine es_ES
dc.contributor.author Carrasco-Ribelles, Lucia Amalia es_ES
dc.contributor.author Marín-Morales, Javier es_ES
dc.contributor.author Alcañiz Raya, Mariano Luis es_ES
dc.date.accessioned 2024-04-15T18:09:46Z
dc.date.available 2024-04-15T18:09:46Z
dc.date.issued 2021-07 es_ES
dc.identifier.uri http://hdl.handle.net/10251/203520
dc.description.abstract [EN] In this article, we introduce three-dimensional Serious Games (3DSGs) under an evidencecentered design (ECD) framework and use an organizational neuroscience-based eye-tracking measure to capture mplicit behavioral signals associated with leadership skills. While ECD is a wellestablished framework used in the design and development of assessments, it has rarely been utilized in organizational research. The study proposes a novel 3DSG combined with organizational neuroscience methods as a promising tool to assess and recognize leadership-related behavioral patterns that manifest during complex and realistic social situations. We offer a research protocol for assessing task- and relationship-oriented leadership skills that uses ECD, eye-tracking measures, and machine learning. Seamlessly embedding biological measures into 3DSGs enables objective assessment methods that are based on machine learning techniques to achieve high cological validity. We conclude by describing a future research agenda for the combined use of 3DSGs and organizational neuroscience methods for leadership and human resources. es_ES
dc.description.sponsorship This research was funded by the Generalitat Valenciana funded project Mixed reality and brain decision (REBRAND) 502 (PROMETEU/2019/105). es_ES
dc.language Inglés es_ES
dc.publisher MDPI AG es_ES
dc.relation.ispartof Applied Sciences es_ES
dc.rights Reconocimiento (by) es_ES
dc.subject Leadership style es_ES
dc.subject Evidence-centered design es_ES
dc.subject Serious game es_ES
dc.subject Decision-making behaviors es_ES
dc.subject Visual attention es_ES
dc.subject Assessment method es_ES
dc.subject Machine learning es_ES
dc.subject.classification EXPRESION GRAFICA EN LA INGENIERIA es_ES
dc.subject.classification ESTADISTICA E INVESTIGACION OPERATIVA es_ES
dc.title Combining Virtual Reality and Organizational Neuroscience for Leadership Assessment es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.3390/app11135956 es_ES
dc.relation.projectID info:eu-repo/grantAgreement/GVA//PROMETEO%2F2019%2F105//REBRAND (MIXED REALITY AND BRAIN DECISION)/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escuela Técnica Superior de Ingeniería Agronómica y del Medio Natural - Escola Tècnica Superior d'Enginyeria Agronòmica i del Medi Natural es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escuela Técnica Superior de Ingeniería del Diseño - Escola Tècnica Superior d'Enginyeria del Disseny es_ES
dc.description.bibliographicCitation Parra Vargas, E.; Chicchi Giglioli, IA.; Philip, J.; Carrasco-Ribelles, LA.; Marín-Morales, J.; Alcañiz Raya, ML. (2021). Combining Virtual Reality and Organizational Neuroscience for Leadership Assessment. Applied Sciences. 11(13). https://doi.org/10.3390/app11135956 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.3390/app11135956 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 11 es_ES
dc.description.issue 13 es_ES
dc.identifier.eissn 2076-3417 es_ES
dc.relation.pasarela S\488019 es_ES
dc.contributor.funder Generalitat Valenciana es_ES


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