- -

Is mixed reality technology an effective tool for retail? A vividness and interaction perspective

RiuNet: Repositorio Institucional de la Universidad Politécnica de Valencia

Compartir/Enviar a

Citas

Estadísticas

  • Estadisticas de Uso

Is mixed reality technology an effective tool for retail? A vividness and interaction perspective

Mostrar el registro sencillo del ítem

Ficheros en el ítem

dc.contributor.author Gil-López, Cristina es_ES
dc.contributor.author Guixeres Provinciale, Jaime es_ES
dc.contributor.author Marín-Morales, Javier es_ES
dc.contributor.author Torrecilla-Moreno, Carmen es_ES
dc.contributor.author Williams, Edu es_ES
dc.contributor.author Alcañiz Raya, Mariano Luis es_ES
dc.date.accessioned 2024-05-22T18:07:21Z
dc.date.available 2024-05-22T18:07:21Z
dc.date.issued 2023-04-11 es_ES
dc.identifier.uri http://hdl.handle.net/10251/204351
dc.description.abstract [EN] There is increasing interest in studies analyzing the influence of technologies that integrate virtual and real-world components on consumer behavior. These technologies include augmented reality, virtual reality and mixed reality. Mixed reality is a user environment in which physical reality and digital content are combined in a way that enables interaction with and among real-world and virtual objects. In spite of previous works related with MR and retails spaces, little is known about how consumers respond to MR features and which elements of the MR-based experience, such as vividness and novelty, impact behavior. In this study, we have explored the relative advantage of mixed reality in retail shopping practices over a traditional-based purchase. Implicit reactions of shoppers when interacting with products with and without MR glasses were compared. The results reveal that participants wearing MR glasses exhibited different patterns of interaction (i.e., frequency and interaction with product duration) that differed from those indicated by participants who did not wear the MR technology. At the level of purchase decision, our results show that the use of MR smart glasses has an impact on decision times that relates to a utilitarian purchase type. Based on participants' explicit answers to questionnaires, the reported findings further show that the perceived hedonic and utilitarian values of the purchase experience were higher when MR was used, which also affected future purchase intentions and perceived emotional state as reported by consumers' experience and satisfaction in the context of retail. es_ES
dc.description.sponsorship This work was supported by the European Commission (Project RHUMBO H2020-MSCA-ITN-2018-813234), by the Generalitat Valenciana funded project "Rebrand", grant number PROMETEU/2019/105, and by the European Regional Development Fund program of the Valencian Community 2014-2020 project "Interfaces de Realidad mixta Aplicada a Salud y toma de decisiones", grant number IDIFEDER/2018/029. es_ES
dc.language Inglés es_ES
dc.publisher Frontiers Media S.A. es_ES
dc.relation.ispartof Frontiers in Virtual Reality es_ES
dc.rights Reconocimiento (by) es_ES
dc.subject Mixed reality es_ES
dc.subject Interactivity es_ES
dc.subject Immersion es_ES
dc.subject Consumer behavior es_ES
dc.subject Smart glasses in retail es_ES
dc.subject Instore experience es_ES
dc.subject.classification ESTADISTICA E INVESTIGACION OPERATIVA es_ES
dc.subject.classification EXPRESION GRAFICA EN LA INGENIERIA es_ES
dc.title Is mixed reality technology an effective tool for retail? A vividness and interaction perspective es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.3389/frvir.2023.1067932 es_ES
dc.relation.projectID info:eu-repo/grantAgreement/EC// H2020-MSCA-ITN-2018-813234/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/FEDER// IDIFEDER%2F2018%2F029/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/GVA//PROMETEU%2F2019%2F105/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escuela Técnica Superior de Ingeniería Agronómica y del Medio Natural - Escola Tècnica Superior d'Enginyeria Agronòmica i del Medi Natural es_ES
dc.description.bibliographicCitation Gil-López, C.; Guixeres Provinciale, J.; Marín-Morales, J.; Torrecilla-Moreno, C.; Williams, E.; Alcañiz Raya, ML. (2023). Is mixed reality technology an effective tool for retail? A vividness and interaction perspective. Frontiers in Virtual Reality. 4. https://doi.org/10.3389/frvir.2023.1067932 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.3389/frvir.2023.1067932 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 4 es_ES
dc.identifier.eissn 2673-4192 es_ES
dc.relation.pasarela S\500339 es_ES
dc.contributor.funder European Commission es_ES
dc.contributor.funder Generalitat Valenciana es_ES
dc.contributor.funder European Regional Development Fund es_ES


Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem