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dc.contributor.author | Alabau, Alba![]() |
es_ES |
dc.contributor.author | Fabra, Lidia![]() |
es_ES |
dc.contributor.author | Martí-Testón, Ana![]() |
es_ES |
dc.contributor.author | Muñoz García, Adolfo![]() |
es_ES |
dc.contributor.author | Solanes, J. Ernesto![]() |
es_ES |
dc.contributor.author | Gracia Calandin, Luis Ignacio![]() |
es_ES |
dc.date.accessioned | 2024-05-24T18:03:14Z | |
dc.date.available | 2024-05-24T18:03:14Z | |
dc.date.issued | 2024-05 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/204414 | |
dc.description.abstract | [EN] This study investigates the potential of integrating multilayer animations and sophisticated shader technologies to enhance visitor social interactions within metaverse exhibition spaces. It is part of a broader initiative aimed at developing innovative digital museology strategies that foster social engagement through virtual reality (VR) experiences. The methodology adopted seeks to provide a more immersive and human-centric exploration of 3D digital environments by blending elements of physical spaces with the interactive dynamics common in video games. A virtual exhibition space themed around Mars was created as a testbed to facilitate social interactions among users, who navigate the environment via avatars. This digital space was developed using a specialized Unity template designed by the metaverse platform Spatial.io. Overcoming the programming constraints imposed by Spatial.io, which limits the use of external scripts for security and stability, posed a significant challenge. Nonetheless, by leveraging the ability to modify shader codes used for material creation and employing advanced animation techniques with layered effects, the authors of this work achieved dynamic material responses to lighting changes and initiated complex asset interactions beyond simple linear animations. | es_ES |
dc.description.sponsorship | This work has been funded by the Spanish Government (Grant PID2020-117421RB-C21 funded by MCIN/AEI/10.13039/501100011033) and by the Generalitat Valenciana (Grant INVEST/2022/324). | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | MDPI AG | es_ES |
dc.relation.ispartof | Applied Sciences | es_ES |
dc.rights | Reconocimiento (by) | es_ES |
dc.subject | Museology | es_ES |
dc.subject | Virtual reality | es_ES |
dc.subject | Metaverse | es_ES |
dc.subject | Social interaction | es_ES |
dc.subject.classification | COMUNICACION AUDIOVISUAL Y PUBLICIDAD | es_ES |
dc.subject.classification | INGENIERIA DE SISTEMAS Y AUTOMATICA | es_ES |
dc.title | Enriching User-Visitor Experiences in Digital Museology: Combining Social and Virtual Interaction within a Metaverse Environment | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.3390/app14093769 | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/AGENCIA ESTATAL DE INVESTIGACION//PID2020-117421RB-C21//PULIDO ROBOTIZADO AVANZADO DE SUPERFICIES EN LA INDUSTRIA DEL AUTOMOVIL/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/GENERALITAT VALENCIANA//GV%2F2021%2F181//Interacción humano-robot avanzada basada en realidad mixta y fusión sensorial para operaciones de tratamiento de superficies de productos manufacturados./ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/GV INNOV.UNI.CIENCIA//INVEST%2F2022%2F324//LABORATORIO DE REALIDAD EXTENDIDA DEL IDF (E_XR22)/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Escuela Técnica Superior de Ingeniería del Diseño - Escola Tècnica Superior d'Enginyeria del Disseny | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Instituto de Diseño para la Fabricación y Producción Automatizada - Institut de Disseny per a la Fabricació i Producció Automatitzada | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Facultad de Bellas Artes - Facultat de Belles Arts | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Escuela Politécnica Superior de Alcoy - Escola Politècnica Superior d'Alcoi | es_ES |
dc.description.bibliographicCitation | Alabau, A.; Fabra, L.; Martí-Testón, A.; Muñoz García, A.; Solanes, JE.; Gracia Calandin, LI. (2024). Enriching User-Visitor Experiences in Digital Museology: Combining Social and Virtual Interaction within a Metaverse Environment. Applied Sciences. 14(9). https://doi.org/10.3390/app14093769 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | https://doi.org/10.3390/app14093769 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 14 | es_ES |
dc.description.issue | 9 | es_ES |
dc.identifier.eissn | 2076-3417 | es_ES |
dc.relation.pasarela | S\515641 | es_ES |
dc.contributor.funder | GENERALITAT VALENCIANA | es_ES |
dc.contributor.funder | AGENCIA ESTATAL DE INVESTIGACION | es_ES |