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Recognizing shopper demographics from behavioral responses in a virtual reality store

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Recognizing shopper demographics from behavioral responses in a virtual reality store

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dc.contributor.author Gil-López, Cristina es_ES
dc.contributor.author Guixeres Provinciale, Jaime es_ES
dc.contributor.author Moghaddasi, Masoud es_ES
dc.contributor.author Khatri, Jaikishan es_ES
dc.contributor.author Marín-Morales, Javier es_ES
dc.contributor.author Alcañiz Raya, Mariano Luis es_ES
dc.date.accessioned 2024-05-28T18:17:12Z
dc.date.available 2024-05-28T18:17:12Z
dc.date.issued 2023-09 es_ES
dc.identifier.issn 1359-4338 es_ES
dc.identifier.uri http://hdl.handle.net/10251/204452
dc.description.abstract [EN] The use of virtual reality (VR) technology in the context of retail is a significant trend in current consumer research, as it offers market researchers a unique opportunity to measure purchase behavior more realistically. Yet, effective methods for assessing the virtual shopping experience based on consumer's demographic characteristics are still lacking. In this study, we examine the validity of behavioral biometrics for recognizing the gender and age of customers in an immersive VR environment. We used behavior measures collected from eye-tracking, body posture (head and hand), and spatial navigation sources. Participants (n = 57) performed three tasks involving two different purchase situations. Specifically, one task focused on free browsing through the virtual store, and two other tasks focused on product search. A set of behavioral features categorized as kinematic, temporal, and spatial domains was processed based on two strategies. First, the relevance of such features in recognizing age and gender with and without including the spatial segmentation of the virtual space was statistically analyzed. Second, a set of implicit behavioral features was processed and demographic characteristics were recognized using a statistical supervised machine learning classifier algorithm via a support vector machine. The results confirmed that both approaches were significantly insightful for determining the gender and age of buyers. Also, the accuracy achieved when applying the machine learning classifier (> 70%) indicated that the combination of all metrics and tasks was the best classification strategy. The contributions of this work include characterizing consumers in v-commerce spaces according to the shopper's profile. es_ES
dc.description.sponsorship This work was supported by the European Commission (Project RHUMBO H2020-MSCA-ITN-2018-813234), by the "Rebrand" project funded by the Generalitat Valenciana, grant number PROMETEU/2019/105, and by the European Regional Development Fund program of the Valencian Community 2014-2020 project "Interfaces de realidad mixta aplicada a salud y toma de decisiones," grant number IDIFEDER/2018/029. es_ES
dc.language Inglés es_ES
dc.publisher Springer-Verlag es_ES
dc.relation.ispartof Virtual Reality es_ES
dc.rights Reconocimiento (by) es_ES
dc.subject Consumer demographics es_ES
dc.subject Eye-tracking (ET) es_ES
dc.subject Navigation es_ES
dc.subject Machine learning es_ES
dc.subject Virtual store es_ES
dc.subject Virtual reality es_ES
dc.subject Shopping experience es_ES
dc.subject.classification ESTADISTICA E INVESTIGACION OPERATIVA es_ES
dc.subject.classification EXPRESION GRAFICA EN LA INGENIERIA es_ES
dc.title Recognizing shopper demographics from behavioral responses in a virtual reality store es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1007/s10055-023-00767-2 es_ES
dc.relation.projectID info:eu-repo/grantAgreement/EC// H2020-MSCA-ITN-2018-813234/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/GVA//PROMETEO%2F2019%2F105//REBRAND (MIXED REALITY AND BRAIN DECISION)/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/GVA//IDIFEDER%2F2018%2F029//INTERFACES DE REALIDAD MIXTA APLICADA A SALUD Y TOMA DE DECISIONES/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escuela Técnica Superior de Ingeniería Agronómica y del Medio Natural - Escola Tècnica Superior d'Enginyeria Agronòmica i del Medi Natural es_ES
dc.description.bibliographicCitation Gil-López, C.; Guixeres Provinciale, J.; Moghaddasi, M.; Khatri, J.; Marín-Morales, J.; Alcañiz Raya, ML. (2023). Recognizing shopper demographics from behavioral responses in a virtual reality store. Virtual Reality. 27(3):1937-1966. https://doi.org/10.1007/s10055-023-00767-2 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.1007/s10055-023-00767-2 es_ES
dc.description.upvformatpinicio 1937 es_ES
dc.description.upvformatpfin 1966 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 27 es_ES
dc.description.issue 3 es_ES
dc.relation.pasarela S\490412 es_ES
dc.contributor.funder European Commission es_ES
dc.contributor.funder Generalitat Valenciana es_ES
dc.contributor.funder European Regional Development Fund es_ES
dc.contributor.funder Universitat Politècnica de València es_ES


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