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dc.contributor.author | Valenza, Gaetano | es_ES |
dc.contributor.author | Alcañiz Raya, Mariano Luis | es_ES |
dc.contributor.author | Carli, Vladimir | es_ES |
dc.contributor.author | Dudnik, Gabriela | es_ES |
dc.contributor.author | Gentili, Claudio | es_ES |
dc.contributor.author | Provinciale, Jaime Guixeres | es_ES |
dc.contributor.author | Rossi, Simone | es_ES |
dc.contributor.author | Toschi, Nicola | es_ES |
dc.contributor.author | van Wassenhove, Virginie | es_ES |
dc.date.accessioned | 2024-06-25T18:12:02Z | |
dc.date.available | 2024-06-25T18:12:02Z | |
dc.date.issued | 2024-01 | es_ES |
dc.identifier.issn | 1053-5888 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/205461 | |
dc.description.abstract | [EN] The transformation of communication media has revolutionized social interactions, incorporating audio and video into our lives. Despite the recent availability of virtual reality (VR) technology, its widespread adoption faces obstacles. Technological challenges in creating VR environments and scientific confounding concerning interindividual variability in responses to virtual simulations are key factors hindering its broader integration. The EXPERIENCE project makes real the complex interplay among multisensory perception, emotional responses, and extended social interactions by allowing the public-at-large to create their own VR environments automatically through portable devices (e.g., smartphones/tablets) without the need for technical skills. The VR environment augmented by an individual's physiological responses, psychological and cognitive descriptors, and behavioral outcomes defines the individual's subjective experience, namely, an individual's extended personal reality (EPR). The virtualization of a person's EPR provides a holistic and quantitative environment that can be shared with others to transfer personalized psychological and emotional responses. Additionally, EPR assessment enables subsequent manipulation of the VR through explainable artificial intelligence (AI) routines merging multisensory biofeedback, individualized perception of time-space, and neuromodulation. This technology can be exploited in a plethora of innovative scenarios, including mental healthcare, gaming, e-learning, and neuroeconomics, also leading to the creation of a new market for sharing and selling (virtual) experiences. | es_ES |
dc.description.sponsorship | The EXPERIENCE project has received funding from the European Commission Horizon 2020 Research and Innovation Program under Grant Agreement 101017727. The EXPERIENCE project is part of the crossproject collaboration SECTG comprising the SONICOM project [16], the CAROUSE L proje ct , the TOUCHLESS project, and the GUESTXR project. Gaetano Valenza is the corresponding author. | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Institute of Electrical and Electronics Engineers | es_ES |
dc.relation.ispartof | IEEE Signal Processing Magazine | es_ES |
dc.rights | Reserva de todos los derechos | es_ES |
dc.subject | Virtual reality | es_ES |
dc.subject | Signal processing | es_ES |
dc.subject | Media,Emotional responses | es_ES |
dc.subject | Audio-visual systems | es_ES |
dc.subject | Multisensor systems | es_ES |
dc.subject | User experience | es_ES |
dc.subject | Psychology | es_ES |
dc.subject | Behavioral sciences | es_ES |
dc.subject | Virtualization | es_ES |
dc.subject | Artificial intelligence | es_ES |
dc.subject | Explainable AI | es_ES |
dc.subject | Mobile applications | es_ES |
dc.subject | Extended reality | es_ES |
dc.subject | Biomedical signal processing | es_ES |
dc.subject.classification | EXPRESION GRAFICA EN LA INGENIERIA | es_ES |
dc.title | The EXPERIENCE Project: Automatic virtualization of "extended personal reality" through biomedical signal processing and explainable artificial intelligence [Applications Corner] | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.1109/MSP.2023.3344430 | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/EC/H2020/101017727/EU/The ¿Extended-Personal Reality¿: augmented recording and transmission of virtual senses through artificial-IntelligENCE/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Escuela Técnica Superior de Ingeniería Agronómica y del Medio Natural - Escola Tècnica Superior d'Enginyeria Agronòmica i del Medi Natural | es_ES |
dc.description.bibliographicCitation | Valenza, G.; Alcañiz Raya, ML.; Carli, V.; Dudnik, G.; Gentili, C.; Provinciale, JG.; Rossi, S.... (2024). The EXPERIENCE Project: Automatic virtualization of "extended personal reality" through biomedical signal processing and explainable artificial intelligence [Applications Corner]. IEEE Signal Processing Magazine. 41(1):60-66. https://doi.org/10.1109/MSP.2023.3344430 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | https://doi.org/10.1109/MSP.2023.3344430 | es_ES |
dc.description.upvformatpinicio | 60 | es_ES |
dc.description.upvformatpfin | 66 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 41 | es_ES |
dc.description.issue | 1 | es_ES |
dc.relation.pasarela | S\520315 | es_ES |
dc.contributor.funder | European Commission | es_ES |