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dc.contributor.advisor | Mollá Vayá, Ramón Pascual | es_ES |
dc.contributor.author | Barrachina Verdía, Jaime | es_ES |
dc.date.accessioned | 2013-09-23T10:50:41Z | |
dc.date.available | 2013-09-23T10:50:41Z | |
dc.date.created | 2013-09-20 | |
dc.date.issued | 2013-09-23 | |
dc.identifier.uri | http://hdl.handle.net/10251/32301 | |
dc.description.abstract | The main objective of this project is to determine the viability of the "Real Time Discrete Simulation Kernel" (RTDESK) library as an alternative to the traditional paradigm of a continuous loop for the development of video games and other interactive applications. Other objectives include the detection of errors of and possible improvements in the RTDESK library as well as providing educational material for the use of the library. | es_ES |
dc.format.extent | 75 | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Universitat Politècnica de València | es_ES |
dc.rights | Reserva de todos los derechos | es_ES |
dc.subject | RTDESK | es_ES |
dc.subject | Juego | es_ES |
dc.subject | Videojuego | es_ES |
dc.subject | Bucle | es_ES |
dc.subject | Simulación | es_ES |
dc.subject | Game | es_ES |
dc.subject | Video game | es_ES |
dc.subject | Loop | es_ES |
dc.subject | Simulation. | es_ES |
dc.subject.other | Ingeniería Informática-Enginyeria Informàtica | es_ES |
dc.title | Development and performance analysis of a videogame using the "Real Time Discrete Simulation Kernel" | es_ES |
dc.type | Proyecto/Trabajo fin de carrera/grado | es_ES |
dc.rights.accessRights | Cerrado | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Escola Tècnica Superior d'Enginyeria Informàtica | es_ES |
dc.description.bibliographicCitation | Barrachina Verdia, J. (2013). Development and performance analysis of a videogame using the "Real Time Discrete Simulation Kernel". http://hdl.handle.net/10251/32301. | es_ES |
dc.description.accrualMethod | Archivo delegado | es_ES |