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dc.contributor.advisor | Ruiz García, Juan Carlos | es_ES |
dc.contributor.author | Catalán Sánchez, Alejandro | es_ES |
dc.date.accessioned | 2013-11-25T10:44:54Z | |
dc.date.available | 2013-11-25T10:44:54Z | |
dc.date.created | 2013-09-13 | |
dc.date.issued | 2013-11-25 | |
dc.identifier.uri | http://hdl.handle.net/10251/33960 | |
dc.description.abstract | With video games being a major form of entertainment that is able to have a foothold next to cinema there is a specific brand of electronic games that is seemingly forgotten, having reached only a small market aimed at a specific audience. Audio games are easily pushed aside as games for the visually impaired with less research performed than for video games. One of the major problems of creating an audio game is handling the input and many researches address this issue. | es_ES |
dc.format.extent | 23 | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Universitat Politècnica de València | es_ES |
dc.rights | Reserva de todos los derechos | es_ES |
dc.subject.other | Ingeniería Técnica en Informática de Gestión-Enginyeria Tècnica en Informàtica de Gestió | es_ES |
dc.title | Input for audio: designing the input for an audio game | es_ES |
dc.type | Proyecto/Trabajo fin de carrera/grado | es_ES |
dc.rights.accessRights | Cerrado | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Escola Tècnica Superior d'Enginyeria Informàtica | es_ES |
dc.description.bibliographicCitation | Catalán Sánchez, A. (2013). Input for audio: designing the input for an audio game. http://hdl.handle.net/10251/33960. | es_ES |
dc.description.accrualMethod | Archivo delegado | es_ES |