Mostrar el registro sencillo del ítem
dc.contributor.advisor | Ruiz García, Juan Carlos | es_ES |
dc.contributor.author | Arnau Llull, Pere Josep | es_ES |
dc.date.accessioned | 2014-06-05T07:02:02Z | |
dc.date.available | 2014-06-05T07:02:02Z | |
dc.date.created | 2014-06-03 | |
dc.date.issued | 2014-06-05 | |
dc.identifier.uri | http://hdl.handle.net/10251/37940 | |
dc.description.abstract | The game of risk is a legendary strategy game created created on 50 . This game is designed for play between 3 and 6 players, for the distribution of troops and countries more exciting. Although there are different game modes , this project will implement only the original form . Being a desktop application will be implemented with the C # language, and so it can make an object-oriented ( play, players, cards, army , ....) program and to be a Microsoft tool can use the Visual Studio , which make easier development. The game is implemented to perform an installation on the desktop. Turn will create a shortcut on the desktop to make easier the implementation of the application. This board game consists of a board where a global map is shown and must distribute the troops in different territories early in the game by the number of players as follows : - 3 players: 35 armies - 4 players: 30 armies - 5 players: 25 armies - 6 players : 20 armies. To implement early in the game , each player must insert his name , and he was assigned the color of troops you choose, provided they do not repeat with any playmate. At this point load game, which can be implemented and load any previously played game . This calls implement a SQL Server 2005 database , because as I said above , when using a Microsoft language facilitates the communication in question compatible technologies. At the beginning of the game in order, each player placing a soldier of his army in a different country while remaining free. Once there are no more free territories , then it's time to reassemble each territory to be elected preparing for battle and defend their neighbors and rivals. During the game, the application must have a thread of sound that should change depending on the event ( fire , dice, character death , .....). Once you have implemented the distribution of all armies must start game development . Note that they are to at all times can save the state of the game and re- load power , being all in the same position . | es_ES |
dc.format.extent | 123 | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Universitat Politècnica de València | es_ES |
dc.rights | Reserva de todos los derechos | es_ES |
dc.subject | C# | es_ES |
dc.subject | SQL Server | es_ES |
dc.subject.other | Ingeniería Técnica en Informática de Gestión-Enginyeria Tècnica en Informàtica de Gestió | es_ES |
dc.title | Risk Game Application | es_ES |
dc.type | Proyecto/Trabajo fin de carrera/grado | es_ES |
dc.rights.accessRights | Cerrado | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Escola Tècnica Superior d'Enginyeria Informàtica | es_ES |
dc.description.bibliographicCitation | Arnau Llull, PJ. (2014). Risk Game Application. http://hdl.handle.net/10251/37940. | es_ES |
dc.description.accrualMethod | Archivo delegado | es_ES |